.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander - Save $5.00
Approaching Infinity - Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old June 18th, 2017, 04:51 PM

Dion Dion is offline
Corporal
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 95
Thanks: 23
Thanked 9 Times in 9 Posts
Dion is on a distinguished road
Default Re: An Observation

The way I see it, burning tanks should have the potential to cause more LOS problems and the more smoke they produce should cause any units in the same hex to retreat.
Reply With Quote
  #12  
Old August 1st, 2017, 07:38 AM

PantherCub PantherCub is offline
Private
 
Join Date: Nov 2015
Location: Sweden
Posts: 15
Thanks: 0
Thanked 1 Time in 1 Post
PantherCub is on a distinguished road
Default Re: An Observation

Not all destroyed AFVs burnt. I saw a percentage somewhere, but I don't recall where. IIRC it was far below 50%. There should IMHO be a lesser chance of wrecks generating smoke than now.
Reply With Quote
  #13  
Old August 9th, 2017, 05:18 AM

Kiwikkiwik Kiwikkiwik is offline
Corporal
 
Join Date: Mar 2016
Posts: 51
Thanks: 3
Thanked 10 Times in 9 Posts
Kiwikkiwik is on a distinguished road
Default Re: An Observation

In P.M. Knights book, crusader tank a technical history Lieutenant-General Martel is quoted as saying this
We have been worried by the number of tanks that have got on fire after being hit by the enemy in battle...as he had eleven of his Mark IV crusaders burning at the same time...They all went up in a sheet of flame....Incidentally they say that on the whole the Germans (tanks) very seldom burn.
The cause is explained later
An examination of the interior of German A.F.V.s reveals that the ammunition of their main armament, whether it be 50mm of 75mm calibre, is very much better stowed than is our own. All rounds of this nature are either in small metal lockers or in bins let into the floor and rounds are hidden in these bins up to the rim.
Our 2 pr. amn on the other hand is stowed in a rack all round the fighting compartment...It is clear that an A.P.H.E. shell bursting inside the fighting compartment of any of our AFVs will have all the 2 pr. cartridge cases fully exposed to its fragments.
They did live firing trials and found that this was correct and the likely cause of so many British fires and so few German fires.
They also comment that the german tanks fuel tank being very low, below the engine and the British AFV's placement of the fuel tank high in the engine compartment and with a high profile also made it more likely for British tanks to catch fire.

I think also maybe that Stuart and some Sherman tanks burnt easily as their Aircraft type engines used highly flamable high octane aircraft type fuel? instead of regular petrol. Russian diesel fuel (t34) is less flamable than ordinary petrol.

So maybe this type of information could be used to adjust the vehicles Survival rating and then the chance of catching fire can be related to the Survival rating?
Reply With Quote
  #14  
Old August 11th, 2017, 06:15 PM

Dion Dion is offline
Corporal
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 95
Thanks: 23
Thanked 9 Times in 9 Posts
Dion is on a distinguished road
Default Re: An Observation

I put some extra thought on this matter recently, I came to the conclusion that the way it is now isn't to bad. In-fact, for what its worth, I think its pretty good, because any units in the vicinity will already take suppression and far as line of sight goes, I think it's based on graphics and not reality. Line of sight could be improved though, because sometimes I will move an obsolete tank to a certain hex hoping it will be destroyed, just so it will block the enemy's line of sight. Not at all realistic. It's like army ants, they will do any thing to win.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.