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  #21  
Old June 1st, 2009, 12:59 PM

MaxWilson MaxWilson is offline
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Default Re: Random New Questions

Quote:
Originally Posted by Amonchakad View Post
Quote:
Originally Posted by Arcturas View Post
Oops, almost forgot: How do terror/frighten work? Do theyf orce the targeted enemy units to take morale checks ala fear, or do they lower he enemy morale, or both?
I just ran a test game, and here are the conclusions:

- Frighten lowers morale by 6, it stacks, and it looks like it doesn't enfore a morale check

-Terror lowers morale by 5, stacks with both itself and frighten, and looks like it forces a check (i had a squad routing immediately after terror without taking a single hit,so it should be that)

As i said they stack,so they can even reduce morale to negative with repeated castings, but the affected unit recover morale, getting back to the original value after 2-3 turns
The effects of Fear (Frighten/Terror/etc.) are highly variable, sometimes a single casting will reduce morale by 10 or more and sometimes it leaves it untouched. I'm not sure what the pattern is, but high-morale units seem less likely to take a big Morale hit than low-morale units, so perhaps it decreases Morale by some fraction of the margin of failure. According to the manual, a unit which has lowered Morale from Fear will recover 1/2 of its Morale every turn (so if you're down 10 on turn 1 you'll be down 5 next turn and then down 2 and then down 1 and then back at full Morale) and this generally accords with what I see in practice.

-Max
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  #22  
Old June 1st, 2009, 02:39 PM

Illuminated One Illuminated One is offline
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Default Re: Random New Questions

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Originally Posted by thejeff
Only when an army is invading a province from which an enemy army is attacking them is there a chance of the army not moving. In that case, A->B->A, both armies may fight in A or in B or may miss each other and swap provinces.
I think there is an order that has to do with province number.
Player A attacks province 1 from 2, Player B attacks 2 from 1. If player B's army can't sneak past pA's one the battle will always be resolved in province 1. Or the opposite, can't remember.
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  #23  
Old June 1st, 2009, 06:41 PM

Ironhawk Ironhawk is offline
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Default Re: Random New Questions

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Originally Posted by Amonchakad View Post
Just did.As all magic attacks happen before the movement phase, any movement who passes through a province that was conquered by the enemy in the magic phase will be canceled(the units will just stay in the province where they were the last turn).
I dont believe this. I tested this myself early on in dom3 and found that magical attacks which break the route of a normal moving army do NOT effect thier final movement. Havent heard about this being patched (or the developers even caring)?

EDIT: Actually I've now been assured that it has in fact changed, tho not listed in the changelog. Disregard this post.

Last edited by Ironhawk; June 1st, 2009 at 06:50 PM..
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  #24  
Old June 1st, 2009, 07:10 PM

Zeldor Zeldor is offline
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Default Re: Random New Questions

OH, it must have been changed with all that checks for drowning etc. So another check validating movement. And earlier they told it was WAG, not bug
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  #25  
Old June 2nd, 2009, 03:59 AM

chrispedersen chrispedersen is offline
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Default Re: Random New Questions

I don't believe that the "taking an intervening friendly territory cancelling movement" actually has been fixed.

Or at least not all cases.
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