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  #11  
Old July 24th, 2007, 02:36 AM

DarkStar DarkStar is offline
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Default Re: Looks Cool

I also can't wait to try the demo. I love Diablo and all the rogue like games. I'm pretty sure I will like this game. Hopefully the small inventory won't be an issue. I'm also looking forward to the ability to mod the game.
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  #12  
Old July 24th, 2007, 03:13 PM

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Default Re: Looks Cool

Hi DarkStar, are you keen to add new art or are you looking forward to the scripting? Or both!? =)

Here's a new weapon, see how easy it is:

[GloopGun]
Type=RustGun
Damage=30
Edge=Internal,Gloop
HitEffects=Melt(metal),Slow
Text=a glob'a'goop!
Range=8
Speed=0.9
FireIcon=Media\Textures\icons\effects\gloop.tga

and maybe we want a new type of Golem, that is particularly vulnerable to the odd bit of gloop:

[GloopGolem]
Type=Golem
Special=Prone(Gloop)

Find some images for your new content, and it's ingame and working. New sounds are also no problem to hook up, and ofcourse, the levels, their appearance, hint scrolls, to some extent the HUD..it's all moddable.
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  #13  
Old July 24th, 2007, 07:30 PM
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coobe coobe is offline
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Default Re: Looks Cool

any infos about ordering from europe without credit card ? did any online shop besides the shrapnel shop order some copies ?
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  #14  
Old July 25th, 2007, 02:53 AM

DarkStar DarkStar is offline
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Default Re: Looks Cool

I'm looking forward to both the scripting and adding new artwork and sound. I pre-ordered 'Dungeon Odyssey' (from this website). I love the game and still play it today. I always hoped a mod community would form around that game. It just never took off. I just like the idea of fans of a game sharing. Looking forward to seeing what people do with the game.
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  #15  
Old July 25th, 2007, 02:54 AM

DarkStar DarkStar is offline
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Default Re: Looks Cool

Any idea when the demo might be coming out?
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  #16  
Old July 25th, 2007, 07:55 AM

scott_wakeling scott_wakeling is offline
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Default Re: Looks Cool

We'll be getting plenty of tutorials and guides and media packs up on the Chronic site over time. By the time per-orders are finished and the game is up for sale proper, there should be some good resources for modding. The more people everybody can get involved by word of mouth with that the better the community will be.

Demo coming soon! =)
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  #17  
Old July 25th, 2007, 08:56 AM

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Default Re: Looks Cool

You dont need a credit card to order, there are other methods.

http://www.shrapnelgames.com/service.htm
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  #18  
Old July 26th, 2007, 12:02 PM

scott_wakeling scott_wakeling is offline
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Default Re: Looks Cool

Ok, so we added difficulty settings. It's made lots of people happy.

I'm draining lots of time playing it on "Nightmare" now - I can't put it down. =)
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  #19  
Old August 3rd, 2007, 07:37 AM
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Default some Questions

How do the combat system work?
Is it Hack'n slay for button smashers or is there some tactics in fighting the different Monsters?
Comparing it with the Castlevania Series or Zelda.
Do you have to find the right weapon or the weak point for the Monsters or just hit the left Mousebutton 1 Million Times to get thru the game.(boring)


I wan't the Demo KNOW please
Game looks very good.
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  #20  
Old August 3rd, 2007, 08:30 AM

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Default Re: some Questions

Certain weapons are more useful against certain creatures.

All weapons have basic stats like damage and speed, and some weapons have extra special properites. Maybe it does fire damage too, maybe it's poisonous, maybe it does smashing damage, maybe it makes the user fly when it's wielded..there are too many details to count. It's the same with armour, and you can sometimes make new items too by collecting kit parts. Some combines are very secret, and only doable on hard (or nightmare!).

It's not a "button tapper". One click designates your intended target, and then you watch combat and interject with health boosts, change of weapons/tactics as necessary.

I still find today there are some very subtle tactics to be uncovered in the game.

As an example, I have recently been playing the game on nightmare. I was in the dungeons, and following the tactics that worked well for me while playing the game on medium, but I wasn't getting anywhere. Quite by chance, I decided to use an earlier save to grind for some better armour (you can "grind" for enchanted equipment..), and save up some speed shrooms too.

When I got back to the dungeons again, I raced around quickly striking my opponents with a poisonous weapon, and causing them to panic and drink their booze (some creatures like to drink!). The effect of the poison on them, coupled with their hangovers once the booze had worn off, then let me go around and mop them up quite easily. I wouldnt have thought to do it on Medium because regular battle tactics and using some booze myself worked just fine. But on nightmare, it was the only way - to take advantage of the interaction between their drinking alcohol, and getting poisoned. Also, the tactic couldn't really be used later in the game, as the grade of that particular poison made it just about useful in the dungeons, but not much good to me once I was running into the bigger creatures later in the game.
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