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  #1  
Old March 20th, 2007, 09:37 AM
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Default FAQ Discussion & Submissions

This thread is intended for discussion of the FAQ thread and making suggestions for additions, corrections and clarifications to that thread. Its function is similar to the function of the Bug Discussion thread in relation to the Bug Shortlist.

Last edited by Edi; August 19th, 2008 at 02:28 AM..
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  #2  
Old March 20th, 2007, 10:24 AM
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Default Re: FAQ Discussion & Submissions

Quote:
A strong Astral bless can be powerful, especially if combined with a strong Water or Fire bless. A weak Astral bless is generally considered to be very weak while a weak Air bless can be fairly useful and a strong Air bless comparably less so.
What's useful about a weak air bless? A 20% air shield is pretty worthless. It's nice being able to build air boosters, but that's about it.
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Old March 20th, 2007, 10:29 AM
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Default Re: FAQ Discussion & Submissions

A weak air bless varies from 20% to 40% in effect, depending on how much air you actually have. If you have shieldless sacred units, even 20% and 30% air bless will have a marked effect on how badly they get mauled by archers, but if you're going for some otehr magic as the main bless, you are likely not going to be able to get A9, in which case the weak blessing is useful. Doesn't cost too much, still offers a benefit and you have points for something else (scales, dominion, whatever).

But as stated, this thread is for discussing the merits or lack thereof of what is included in the FAQ. If that particular section gets a lot of more experienced people's hackles up, it can be removed.
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Old March 20th, 2007, 11:04 AM

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Default Re: FAQ Discussion & Submissions

Any way you could tone down the hostility in that FAQ a bit? I understand getting annoyed if people don't read it and keep asking the same questions, but what's the point of coming across hostile when they're doing the /right/ thing by actually consulting it?

Anyway, how about this?

Q: I like Dom3, but sometimes I wish X or Y was a little different. Is there any way I can alter the game?

A: There sure is. Check the docs subfolder in your Dom3 install - there's a pretty handy modding manual in there that explains step by step how to make game altering mods. You could also drop by the modding forum for more info and mods made by other fans.
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Old March 20th, 2007, 11:18 AM
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Default Re: FAQ Discussion & Submissions

Yeah, a more friendly tone is better suited.
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Old March 20th, 2007, 11:36 AM
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Default Re: FAQ Discussion & Submissions

Sombre, Deads, point taken. Done.

Sombre, that's a great one. I'll wait and see if we get any more submissions, then they can be added all at once.
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Old March 21st, 2007, 10:55 AM

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Default Re: FAQ Discussion & Submissions

Q: Can I get rid of afflictions? How?
Kirke the Pharmakeia, a Sauromatia national hero, also has the Heal Troops ability
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Old March 22nd, 2007, 01:50 AM
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Default Re: FAQ Discussion & Submissions

More on afflictions in the FAQ:

You might want to add that units 'born' with battle afflictions (Forge Lord, flagellants, etc) can be healed through the usual affliction healing process (Arco priestess etc).

And it's pretty obvious from just playing the game and also mentioned in other threads, but armies can get diseased if there is simple not enough food available.

Here's something I'm currently trying to find out: can a missing eye caused by using an Eye of Aiming be healed? And if so, does the Eye of Aiming pop out of your head, or do you end up with 3 eyes? I've been waiting a while in a current game to see if it ever heals. It hasn't yet.
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Old March 22nd, 2007, 03:05 AM
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Default Re: FAQ Discussion & Submissions

You can't heal afflictions from replacement parts without getting rid of the parts -- but the parts (hearts and eyes) are pretty much always cursed, so you can't get rid of them except by

* death
* transforming into something that doesn't even have misc slots
* possibly, casting Wish for a misc item and getting an item bounced out -- but haven't experimented to see what the order of precedence is (first slot? non-cursed items bounced first?)
* and if it's a unique part (The Green Eye, say), somebody else can pull it out via Wish, into their own misc slots
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Old March 22nd, 2007, 03:18 AM
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Default Minor notes:

Blessing section doesn't mention the cap on the Astral bless (max MR). Death Curse isn't explained; this is an obvious follow-up.

Some other questions that seem to be fairly common:
- Why aren't my <duplicate magic items> stacking?
(design decision)
- What is the best nation for a newbie?
(snarky answer: depends on preferred playing style)
- How do I cure insanity?
(can't)
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