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  #31  
Old October 8th, 2015, 11:02 AM
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Default Re: A Challenge for Suhiir

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Ahhh ... thought this was a stand-alone scenario.
I think this is a fun way of building a campaign, and have it playtested.



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Feel free to try the scenario with the forces I've added, at 36 turns ... may need to be longer we'll see.
Decided to take advantage of the LVTs and I have a mini amphib landing going on.
Cool!
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  #32  
Old October 8th, 2015, 08:56 PM
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Default Re: A Challenge for Suhiir

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Ahhh ... thought this was a stand-alone scenario.
I think this is a fun way of building a campaign, and have it playtested.
Agreed.
When I get off my butt and get back to work on my 13th MEU campaign - 2018,Iraq, ISIS inspired civil war - I'll toss it at you.
I plan at least 7 scenarios in it.
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  #33  
Old October 11th, 2015, 05:59 PM
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Default Re: A Challenge for Suhiir

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Norwegian Army
Type 78 Infantry Brigade

- Recon Company
- 3 Infantry Battalions
- Artillery Battalion
- Anti-Tank Company
- Anti-Air Company
- Engineer Company
- Supply etc

As far as I can make out the Norwegian 8th Brigade had towed 105mm guns. The Anti-Tank company was probably a mix of NM116 light tanks and TOW ATGM units but I used the in game Tank Destroyer formation with only light tanks.
Currently the scenario features 2x Norwegian Infantry Company, 1x Norwegian Engineer Company.

Add another Infantry Company so it's a full battalion, and remove 1x Engineer Platoon (assume it's busy elsewhere repairing/reinforcing bridges). Maybe add another full Battalion, may have enough units free if only 2x Marine Companies are used, can always remove the motor recon squad and one of the LAI Platoons if you need unit slots. This is suppose to be a primarily Norwegian show after all.

Apparently the 78th Brigade has 1x SP Artillery Battalion (155mm) and 2x Lt Artillery Battalion (105mm).
The anti-tank squadron is 4x NM116 tank sections and 4x TOW sections.

http://www.fireandfury.com/orbats/modcwnorwegian.pdf (page 5 or 6)
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  #34  
Old October 12th, 2015, 06:30 PM
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Default Re: A Challenge for Suhiir

My reasoning was to leave out one Norwegian rifle company in order to open the door for the USMC player, i.e. if the Norwegians are not strong enough the USMC player must jump in. This being a USMC campaign...

The engineer resources (Brigade Eng Co and Bn Pioneer Plt) are there to help clear the obstacles in the town outskirts, which may be a bit overkill for an experienced player...
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  #35  
Old October 12th, 2015, 09:34 PM
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Default Re: A Challenge for Suhiir

I certainly understand your reasoning, but I decided to take my idea couple steps further ...

2x Norwegian Infantry Battalions at 75% strength; they have been fighting the Russians for days after all. 1x USMC LAI Co, 1x USMC Tank Platoon, 2x USMC CAAT (Combined Anti-Armor Team); what little "armored punch" the USMC has to support the Norwegians. 1x USMC Rifle Company in LVTs making a mini amphibious assault in the west (top of the map) of the town.

Give it a try.
Attached Files
File Type: zip Scenario_702.zip (201.8 KB, 54 views)
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  #36  
Old October 13th, 2015, 10:35 PM

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Default Re: A Challenge for Suhiir

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Originally Posted by Suhiir View Post

Gonna try it with 2x Infantry company, 2x LAI platoon, 1x Tank platoon (assume the other infantry company and transport helos are elsewhere setting up an advance base for the follow-on missions).

Feel free to try the scenario with the forces I've added, at 36 turns ... may need to be longer we'll see.
Decided to take advantage of the LVTs and I have a mini amphib landing going on.
This was fun to play. I got a 4:1 victory in 32 turns after a hard fight. Russian ATGs gave me fits but the Cobras were the key to victory after the Russian AAA was suppressed.
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  #37  
Old October 14th, 2015, 12:29 AM
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Default Re: A Challenge for Suhiir

Glad you liked it but most of the credit goes to wulfir.
I just thought since this was suppose to be a primarily Norwegian attack I'd just have the Marines back them up with assets they didn't have available themselves.

I hope staggering the arrival of the Russian AA made things more "interesting"?
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  #38  
Old October 14th, 2015, 11:59 PM

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Default Re: A Challenge for Suhiir

I played your first version so all the AAA was present from turn 1.

Just tried the scenario as Russia and got a DV. The AI never moved the gunboats and put the Cobras on overwatch so they only took a few shots. The rest of the units dutifully marched into the arty barrage and got chewed up.
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  #39  
Old October 15th, 2015, 01:00 AM
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Default Re: A Challenge for Suhiir

The AI has no clue what to do with boats so they never move, much the same with amphibious units.

AI helo handling is pretty passive so in a situation where they need to be fairly aggressive it tends to not do well.
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  #40  
Old October 15th, 2015, 08:53 AM
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Default Re: A Challenge for Suhiir

We are "exploring possibilities" in regards to boats in the AI's hands. They do interesting things when they are " heavy armoured cars"

Last edited by DRG; October 15th, 2015 at 09:00 AM..
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