.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old September 28th, 2012, 03:25 PM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
Cross is on a distinguished road
Default Re: German OOB 16 Corrections/Suggestions

Quote:
Originally Posted by Brian61 View Post
The Tiefenfeuerautomat system automatically varied the range elevation as the weapon was fired, making it more effective at long ranges by giving a better distribution to the beaten zone. AFAIK this feature was not present on any allied HMG.
That system just allowed the barrel to move up and down slightly with recoil when they weren’t sure of the range. It’s a classic case of German over-engineering

The maximum range of the Vickers is well documented at 4,500 yards. The longest range I’ve seen for the MG34/42 (from a primary source) is 3,800 yards.

I’m not saying the Vickers should have a longer range than the German guns. Personally, I don’t think SP should model indirect MG fire, except as Z–fire. I would think that anything over 2000m is indirect for these weapons.

Currently, the MG34 and MG42 HMGs get these bonuses:

Accuracy bonus of +5
Double HE Kill and
Ammunition loadout bonus of x2
Range bonus of extra 33%
Faster move speed of 5 (other HMGs move 4)

Which do you think they should get and why?


Cross
Reply With Quote
  #12  
Old September 29th, 2012, 12:11 AM

Brian61 Brian61 is offline
Corporal
 
Join Date: Jun 2010
Posts: 157
Thanks: 32
Thanked 15 Times in 11 Posts
Brian61 is on a distinguished road
Default Re: German OOB 16 Corrections/Suggestions

PS
Quote:
Originally Posted by Cross View Post
It’s a classic case of German over-engineering
Excuse me but your bias is showing.

Quote:
Originally Posted by Cross View Post
The maximum range of the Vickers is well documented at 4,500 yards. The longest range I’ve seen for the MG34/42 (from a primary source) is 3,800 yards.
If you are going to say 'well documented' and 'primary source' then provide references. There is a difference between maximum range that a bullet may travel and what is considered the maximum effective range for combat purposes. With an automatic weapon the maximum effective range is dependent on accuracy and rate of fire as well as the range of the round itself. Maximum effective range is probabilistic in nature and downrange shot pattern is indeed a factor.

Quote:
Originally Posted by Cross View Post
I’m not saying the Vickers should have a longer range than the German guns. Personally, I don’t think SP should model indirect MG fire, except as Z–fire. I would think that anything over 2000m is indirect for these weapons.
While I don't have the references at hand, there are numerous accounts of machine guns being used in the indirect fire role during WWII. I believe the UK, at least, provided training to machine gun crews for the indirect fire role. As to how effective they were, it seems to have been mostly suppressive in nature rather than a significant source of casualties.

Quote:
Originally Posted by Cross View Post
Currently, the MG34 and MG42 HMGs get these bonuses:

Accuracy bonus of +5
Double HE Kill and
Ammunition loadout bonus of x2
Range bonus of extra 33%
Faster move speed of 5 (other HMGs move 4)

Which do you think they should get and why?
Cross
All of them. The weapon stats in the OOBs are the product of over 12 years of hashing and rehashing by every grognard and gearhead who has shown a passing interest. They are as near to being 'correct' as they are going to get given the limitations of the underlying game engine and the nature of the abstractions used in the game model.

Furthermore, note that the ammunition loads and movement speeds are unit issues, not weapon issues. As there have been, I believe, some changes in the units over the past few years, it may be that some errors have crept in there inadvertently.

Frankly, in my opinion, it is about ten years too late to be refactoring weapon stats. Even if in the doubtful case that you are right and everyone else for the past decade and a half has been wrong, to begin making fundamental large scale changes now would threaten to invalidate the assumptions made by designers of many earlier scenarios and campaigns. If you want to see where that leads, take a look at SPWAW today.

Brian

PS: If you, or anyone else, is firmly convinced of a need for a refactoring of weapon stats and/or sweeping changes to unit data, then why not create a mod consisting of a new OOB set?

Last edited by Brian61; September 29th, 2012 at 12:33 AM.. Reason: PS added
Reply With Quote
  #13  
Old September 29th, 2012, 05:58 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: German OOB 16 Corrections/Suggestions

Regarding the tripod mounted MG34/42, please notice that there also exists in the game a "regular" version with range of 24.

IIRC the version with 44 range is supposed to represent MG with some sort of telescopic sight added to help with long range firing. Or that is what I think I read on this forum once upon time.
Reply With Quote
  #14  
Old September 29th, 2012, 01:48 PM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
Cross is on a distinguished road
Default Re: German OOB 16 Corrections/Suggestions

Quote:
Originally Posted by Cross View Post
It’s a classic case of German over-engineering
Quote:
Originally Posted by Brian61 View Post
Excuse me but your bias is showing.
LOL I’m not the one who wants German uber guns, I merely want equality for all nations with similar weapons.
Which demonstrates bias?

Also, at the same time I posted about the German MG’s I also posted four British (full disclosure: I’m British ) OOB suggestions. Among those I recommended:
  • Lowering a Brit HQ primary weapon range from 400yds to 150yds
  • Removing top armour from a Brit AFV
  • Lowering a Brit MG range from 1500 to 600
  • Lowering a Brit AAMG range from 1500 to 1200
Hmmm…where’s the bias?

Quote:
Originally Posted by Brian61 View Post
If you are going to say 'well documented' and 'primary source' then provide references.
Reference 1
April 1943 US War Dept document TM E9-206A page 60:
Maximum range of the MG34 with telescopic sight as 3800 yards (3475m)

This is best range I’ve seen in a primary document.
That page also says the average velocity with ball ammunition was measured at 2380 fps.

The MG42 uses same ammo, with shorter barrel and less muzzle velocity, so we can’t expect a better range from the MG42.

More typical is an effective range of 2000-2500 yards

Reference 2
March 1945 US War Dept RESTRICTED Handbook on German Weapons TM E30-451, pages VII-7 and VII-8

says maximum effective range for both the MG34 and MG42 as a tripod mounted heavy machinegun is 2000 – 2500 yards
(1829-2286m)
Says the leaf sight goes up to 2000m (2187yds)

Reference 3
British Army, Small Arms Training
Vol I , .303-inch Machien Gun, Part I, 1941


The range drum, graduated in 100s of yards up to 4,500 yards.
Up to 400 yards one click represents 100 yards. Over 400 yards one click represents 50 yards.


Reference 4
Canadian Army – Small Arms and Machine Guns E 500 RESTRICTED May 1945, page 1

Extreme range – 4,500 yards (4,115m)

Tangent Sight No. 2 MkI for Mk 7 ammo 100 to 2900 yds
Tangent Sight No. 2 Mk2 for Mk 8z ammo 100 to 3700 yds


Reference 5
.300 Vickers Machine Gun, Gale and Polden, 1941, reproduced from Home Guard Manual,
page 25:

Photo of Leaf Sight up to 2400 yards (2187m)

Page 5: Muzzel velocity:
.303 Mk VII ammo 2440 fps
.300 M I ammo 2700 fps



Quote:
Originally Posted by Brian61 View Post
There is a difference between maximum range that a bullet may travel and what is considered the maximum effective range for combat purposes. With an automatic weapon the maximum effective range is dependent on accuracy and rate of fire as well as the range of the round itself. Maximum effective range is probabilistic in nature and downrange shot pattern is indeed a factor.
I agree, and have alluded to that several times.


Quote:
Originally Posted by Brian61 View Post
While I don't have the references at hand, there are numerous accounts of machine guns being used in the indirect fire role during WWII. I believe the UK, at least, provided training to machine gun crews for the indirect fire role. As to how effective they were, it seems to have been mostly suppressive in nature rather than a significant source of casualties.
I agree, indirect fire should be suppressive, which is why I’ve said I think we should not have indirect HMG fire except as Z-fire.


Quote:
Originally Posted by Cross View Post
Currently, the MG34 and MG42 HMGs get these bonuses:

Accuracy bonus of +5
Double HE Kill and
Ammunition loadout bonus of x2
Range bonus of extra 33%
Faster move speed of 5 (other HMGs move 4)

Which do you think they should get and why?
Cross
Quote:
Originally Posted by Brian61 View Post
All of them.
Really? Some may see this as revealing a bias.

Quote:
Originally Posted by Brian61 View Post
The weapon stats in the OOBs are the product of over 12 years of hashing and rehashing by every grognard and gearhead who has shown a passing interest. They are as near to being 'correct' as they are going to get given the limitations of the underlying game engine and the nature of the abstractions used in the game model.
If we use your logic then there’s no point in anyone pointing out any more OOB improvements or corrections because they’ve all been ‘perfected’ already! Come on Brian, surely you’re more familiar with the OOB than that?

Quote:
Originally Posted by Brian61 View Post
Frankly, in my opinion, it is about ten years too late to be refactoring weapon stats. Even if in the doubtful case that you are right and everyone else for the past decade and a half has been wrong, to begin making fundamental large scale changes now would threaten to invalidate the assumptions made by designers of many earlier scenarios and campaigns. If you want to see where that leads, take a look at SPWAW today.
I disagree. The SPWW2 OOB have been improved every year for the last 10 years; partly because people like me are willing to point out errors and inconsistencies. And it’s unfair to try and characterize this as a case of me being right and everyone else for the past decade and a half has been wrong.
Another thing is that sources have got better over the last ten years, with many new OOB and WWII documents increasingly available online.

Quote:
Originally Posted by Brian61 View Post
PS: If you, or anyone else, is firmly convinced of a need for a refactoring of weapon stats and/or sweeping changes to unit data, then why not create a mod consisting of a new OOB set?
I’m hardly suggesting “sweeping changes to unit data”! Merely pointing out a potential range issue on two weapons! What’s wrong with discussing these weapons and possibly improving the vanilla OOB?

Alright Brian, I’ve referenced the primary document evidence you requested for Vickers, MG34 and MG42 ranges, but I still haven't seen any evidence for your views?

Cross
Reply With Quote
  #15  
Old September 29th, 2012, 01:51 PM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
Cross is on a distinguished road
Default Re: German OOB 16 Corrections/Suggestions

Quote:
Originally Posted by Griefbringer View Post
Regarding the tripod mounted MG34/42, please notice that there also exists in the game a "regular" version with range of 24.

IIRC the version with 44 range is supposed to represent MG with some sort of telescopic sight added to help with long range firing. Or that is what I think I read on this forum once upon time.
I think you’re right. We have three classes of tripod MGs:

Range 24 MMG
Range 30 HMG
Range 44 HMG with telescopic sight

Cross
Reply With Quote
  #16  
Old September 29th, 2012, 04:00 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: German OOB 16 Corrections/Suggestions

There is one standard range for the Vickers-Maxim type tripod MMG of rifle calibre and a slightly shorter one for their air-cooled cousins.

The 44 for this one particular isolated database item is simply a data error that will need rectification. (Our 1970s GPMGs had a telescopic sight in the S/F kit - that did not make the bullets go any further.)

HMGs are 12.7mm and similar, and have their own standard range - 40 - which this thing out-ranges.

(And yes I know that some armies call rifle calibre MMGs "HMGs" - maybe if it had a water jacket - but for the purposes of game data, we don't care what the Ruritanians call theirs, or that some database designer has labelled the item as such. )

Andy
Reply With Quote
  #17  
Old September 29th, 2012, 04:35 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: German OOB 16 Corrections/Suggestions

The bottom line here is when someone brings up an issue on the forums unless I think it's completely out to lunch it goes on my list and when I start doing OOB work I consider what's been presented then decide to implement it.....or not. I make the final decision

In the case of the MG34/42 as an HMG they were given a bit more range... THREE YEARS AGO...because when they are fully kitted out as a HMG they have a telescopic sight and no other HMG in WW2 was so equipped and that's why they are 44 when the 12.7//50 cal weapons are 40.




Don
Reply With Quote
  #18  
Old September 30th, 2012, 05:20 AM
Rosollia's Avatar

Rosollia Rosollia is offline
Sergeant
 
Join Date: Feb 2012
Posts: 215
Thanks: 12
Thanked 64 Times in 39 Posts
Rosollia is on a distinguished road
Default Re: German OOB 16 Corrections/Suggestions

Unit 899 "PzKw T70 743(r)"
Unit picture shows a captured T-26 tank, but this is a T-70 tank.
- Suggest using picture "75" for T-70 tank or replacing the photo.

Here are some photos of T-70 tank in German use:
http://beute.narod.ru/Beutepanzer/su/t-70/t-70-7.html
Reply With Quote
The Following User Says Thank You to Rosollia For This Useful Post:
  #19  
Old September 30th, 2012, 06:13 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: German OOB 16 Corrections/Suggestions

Perhaps those units armed with the "enhanced range" version of MG34/42 could have in the unit information section a brief description about the reasons why they have longer range than other similar tripod mounted weapons?

Something like: "This units represents tripod-mounted MG with telescopic sight. The longer range shows their ability to engage targets at longer ranges than regular MGs.".
Reply With Quote
  #20  
Old September 30th, 2012, 08:09 AM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
Cross is on a distinguished road
Default Re: German OOB 16 Corrections/Suggestions

According to the documents above, the MG34/42 telescopic sight was good out to 3800 yards, and the Vickers Tangent sight was good out to 3700 yards.

Here’s the Vickers with Tangent sight:




One possibility would be to have a MMG and HMG version of the Vickers.

1. Vickers MMG with leaf sight. Range 30
2. Vickers HMG with Tangent sight. Range 40



Cross
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.