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Old January 29th, 2017, 09:08 AM
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Default Re: Scenario

The new graduated flood fill routine is very useful and I've just started exploring it's possibilities so I can provide some guide for it's use when we release but there is much to explore as it allows map makers the ability to do things they could never do before

BUT... there are some things you SHOULD NOT do


You REALLY( really,really.....) want to avoid over mixing contrasting terrains .unless you are doing a study on the effects of camouflage because there ARE hills in that example..good luck finding them

"Subtle" is what you need to aim for...if you put hills, trees, building and roads on this example it will blend harmoniously without a monotonous single type of grass
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Last edited by DRG; January 29th, 2017 at 09:25 AM..
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  #42  
Old February 3rd, 2017, 08:05 AM
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Exclamation Re: Scenario

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Originally Posted by DRG View Post
The routine is set up differently between MBT and WW2 right now......both ways have merit and we may release that way and wait for feedback on which is preferred

MBT asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, or 1-90 for a Splatter Effect "

WW2 asks how large an area you want to fill..you enter that then

"Enter 0 for Block fill, 1 for Diffuse Splat Fill, 2 For Dense Splat Fill "

so MBT offers a wider range of splat density but WW2 gives two of the most likely choices and any low-density splat can be built up with more presses of fill

potato- potatoe

Don
After testing this now we've gone with the MBT style routine for both games. It offers much finer control of the feature.

Don
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