Pretender Design of T'ien Ch'i (CBM)
I'm thinking of going with a Jade Emperor, it's thematic, will allow me to summon the nations spells, and will allow me to get two of the boosters I need early, Bag of Wind and both of the rings, but I have some questions and I'll like some feedback.
I'm starting with an Dormant Jade Emperor so that I have more design points to work with. One of the things I've noticed is that despite have a wide access to different paths (making remote search a breeze) I rarely have paths higher than 2 in anything, so I need to get boosters. Also, a minor bless is not unheard of since the national summons are all sacred.
I keep my paths simple
Wind 5, Water 4, Astral 6. I get some small crappy blesses out of it too.
Now, I'm having trouble with my scales.
Domain strength - 6
3 Order because Money is great, and the benefit to PD is minor, but it is great for blocking scouts it seems.
2 Production, the units are good but many require some decent resources, and with a dormant pretender, I should get them out quickly.
1 Magic, because who doesn't need help with research, and I'm probably going to need to go heavy on spell casting.
1 Growth is probably going to get me in trouble, but I find many of my spellcasters are old, and I don't need that. On top of that, I find that I have larger armies running around, so it is easier to feed. Finally, with PD and Growth, any territory I own is going to be epic in longer games.
Now, to balance it all, I need to 'create' 120 design points.
Do I go with 2 Misfortune (and hope my priests and spell casters block bad events and that my pd is good) and 1 cold (no fires in my labs) or 1 Misfortune and 2 cold?
The end result is 0 design points left over!!!! That's right, everything is used, it is efficient in that respect.
Okay, I'm ready to be told that my design is completely wrong now.