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  #21  
Old March 15th, 2017, 09:05 AM
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Default Re: 2017 release Map work

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Originally Posted by Imp View Post

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I do a pass of dirt or some such then buildings, sometimes not quite what I want but just hit undo & do again.
Takes minutes to produce something acceptable.
John

Do you find you use the undo/redo feature of the extended map editor much while making maps?

Don
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  #22  
Old March 16th, 2017, 06:53 PM
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Default Re: 2017 release Map work

Not a great deal its very useful when you need it, works well in conjunction with the new fill feature. Also handy if you mess something up, especialy if you have placed a feature like a hill incorrectly. Cut & paste to new position often takes me a couple of tries as I am out by a hex or so on the paste.
Anything involving multiple hexes really.
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  #23  
Old March 16th, 2017, 10:59 PM
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Default Re: 2017 release Map work

OK Thanks. I need to know from someone actively map making it they think having more than 12 undo/redo's would be useful or not. I have a test version with 36
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  #24  
Old March 17th, 2017, 07:06 AM
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Default Re: 2017 release Map work

If its simple some one might find it useful but I think its adequate as it is. That many errors would probably be quicker to fill back to clear terrain possibly following contours & redo it.
I would probably make a save & then edit as needed.
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  #25  
Old March 20th, 2017, 09:41 AM
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Default Re: 2017 release Map work

......not so much if you just added a complicated stream pattern then realised it wasn't in the correct place and every twist and turn was placed individually or if you built up a forest in small amounts with the splatter feature then decided it wasn't quite the way you wanted it.

If anyone wants to "playtest" a 36 undo/redo version, PM me with your email address...just remember it will only work with the CD version
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