Currently it seems that while most (all?) flamethrower type weapons have a HEAT Penetration value in their weapon stats none of the units in the game (tho I did NOT check all 93 OOBs) seem to have HEAT ammo for their flame weapons.
So is giving these weapons HEAT Pen doing anything but increasing the weapon cost in the calculator?
Is there some way to "better" represent flame vs armored vehicle capabilities using warhead, HE pen, and HE kill values without making them superweapons vs soft targets?
Anyone got any brilliant ideas?
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Last edited by Suhiir; March 11th, 2017 at 08:02 PM..