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  #11  
Old December 30th, 2007, 07:52 AM

Barronosod Barronosod is offline
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Default Re: Retreating Fighters?

Well, there you have it Also FYI, I'm wearing a yellow shirt and pajama pants. I had a great homemade salad and turkey sandwich.

Just FYI
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  #12  
Old December 31st, 2007, 05:06 AM
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Default Re: Retreating Fighters?

I had pizza. And pop.
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  #13  
Old January 1st, 2008, 07:16 AM

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Default Re: Retreating Fighters?

Tuna Mornay - with cheese on top

I couldn't load the save game because I don't have that mod with those races.

Barronosod, if you zip and upload the mod directory in the gametypes folder I can take a look.
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  #14  
Old January 1st, 2008, 08:02 AM
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Default Re: Retreating Fighters?

Chinese food.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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  #15  
Old January 2nd, 2008, 05:58 PM

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Default Re: Retreating Fighters?

I'm clearly a moron when it comes to this stuff...

When I zip the mod, it comes out to be about 202 meg., which I assume is far too large to upload.

Maybe this can be resolved easier. I notice the when I attack w/ just the fighter group, it retreats. If I send it in w/ a cruiser, it attacks. Clearly I'm missing something simple here.

Thanks again for all your help.

I had Thai curry and Thai soup
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  #16  
Old January 2nd, 2008, 07:47 PM
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Default Re: Retreating Fighters?

Did you duplicate the entire MMP?

The only files in your gametype folder should be the ones you have changed yourself.
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  #17  
Old January 3rd, 2008, 03:10 AM

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Default Re: Retreating Fighters?

Thai curry, Mmmm Mmmm! Masaman is my favorite.


I would have expected the 'Fighter Attack' strategy to work fine. Have you changed it at all? Maybe try 'Optimal firing range' - that ones worked ok for me in the past.

My understanding is for unit groups, each unit uses the strategy set for that design.
http://img2.freeimagehosting.net/uploads/6c4cfa23ea.png

To change it you have to select the design in the designs window and hit 'Set Strategy'.
http://img118.imageshack.us/img118/6...trategyfe8.png

If the fighter group is in a fleet the Task Force Strategies will override the design strategies - they do for ships anyway. You set them in the fleet transfer window by selecting the task force. This is the only way I know of to make a ship or unit use a different strategy than the one set for its design.
http://img2.freeimagehosting.net/uploads/fc0e2948bd.png

Edit: fixed image links
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  #18  
Old January 3rd, 2008, 09:58 PM

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Default Re: Retreating Fighters?

Man, I don't know what's happing then. It's happened in 2 sep. games thus far. Ah well, I'll keep trying to figure out the cause.

Also, looks like my gametype is huge due to the empires folder (lots of shipset downloads). Can I simply leave that out of the zip file? Again, I'm new to understanding all of this.
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  #19  
Old January 4th, 2008, 04:48 AM
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Default Re: Retreating Fighters?

Only include the AI files if you've changed them. The default strategies could have something to do with it.
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