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  #21  
Old April 18th, 2006, 03:55 PM
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Default Re: Some questions [Modding related]

DominionsFAN... your idea may still work, but most likely you'll have to mod a theme which has nation spells already and then change those.

Ideally I would like to see blank spell slots and blank item slots where new stuff can be placed into the game. And even one step further a blank nation slot thus preventing the sacrifice of an existing one.
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  #22  
Old April 18th, 2006, 05:39 PM

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Default Re: Some questions [Modding related]

NTJedi - I dont know too much about Doms 2. modding. You say, that you can do the following? -> example:
There is a nation specific summon spell in Dominions 3. That spell summons unit X. I can change that existing spell so the spell will summon unit Y? If yes, then Im very happy.
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  #23  
Old April 18th, 2006, 06:14 PM
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Default Re: Some questions [Modding related]

Quote:
DominionsFAN said:
NTJedi - I dont know too much about Doms 2. modding. You say, that you can do the following? -> example:
There is a nation specific summon spell in Dominions 3. That spell summons unit X. I can change that existing spell so the spell will summon unit Y? If yes, then Im very happy.
Yes that should definitely be possible with Dominions_3.
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  #24  
Old April 18th, 2006, 06:56 PM

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Default Re: Some questions [Modding related]

wow fantastic!
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