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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old July 15th, 2008, 04:49 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Oh, I agree, one player beating another with anything doesn't mean much of anything. But, by the same token, if I don't personally see an option used to good effect, I have a very hard time agreeing that it is worthwhile.

Now, your perceived goodness argument does have some merit. From this point of view, it's just a matter of perspective. You have played with a lot of people that use the master liche, I have not. In fact I can't even recall the last time I fought a newbie using one.
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  #22  
Old July 15th, 2008, 05:55 PM

Xietor Xietor is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

I will save you a spot in my fall mp game then. And I will use one. Though I will likely play MA Ctis as that is the race I like the ML for. He has higher dominion than the sc liches,
and with his cheaper paths, can easily cover all the missing paths MA Ctis lacks.
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  #23  
Old July 15th, 2008, 06:14 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Just being in the same game doesn't change much, I'm talking about directly fighting one. In any case, I must admit to being mystified that this, out of all the one would assume more controversial changes, is the focus of the thread!
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  #24  
Old July 15th, 2008, 06:56 PM

Xietor Xietor is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Well i can make sure you start out next to me!

Also, I am giving POSITIVE feedback on the pretender point redistribution idea. I think the idea of making the Titans more appealing is a strong one.

My one minor criticism concerns the ML, and I only voiced it because I am very familiar with that pretender.

Though not many of the players responded to the poll here is a random sampling of pretenders players took in Kingmaker

http://www.shrapnelcommunity.com/thr...?Number=614101
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  #25  
Old July 15th, 2008, 07:03 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Yeah, I saw that poll, perhaps would have been better to make it instead, what was the chassis of the last pretender you entered in MP.
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  #26  
Old July 15th, 2008, 07:15 PM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Ooh ooh, new CB mod! I am very excited to take a look at this.

Also, silly as it may seem, the changed magic scale was my number 1 reason for not wanting to play CB (you must get so frustrated by all the little issues people get hung up on). Anyway, I just wanted to say I'm super happy you changed it back. If I have time I will definitely have a go at a CB game soonish.

I also really like the Master Lich by the way, having won with him a couple of times. But 25 points isn't a big deal I think.
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  #27  
Old July 15th, 2008, 07:21 PM

Xietor Xietor is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

In Kingmaker I have a lich, playing LA Arcos, 5d 3e 3a. Lich, not a ML. One of my neighbors has a cyclops(japezzi), One has
an E9N4 manticore(EA Abysia), And 1 has a ML with death and Astral magic(ma Tien Chi).

Atul is my neighbor as well with Bandar Log, but I have not seen his pretender. Likely an immobile pretender with a heavy bless.

From last turn(26):



Free scouting report for enemies! Good luck stopping him!
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  #28  
Old July 15th, 2008, 09:03 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Quote:
Xietor said:


From last turn(26):



Free scouting report for enemies! Good luck stopping him!
Is this the right thread for this? CB does not even touch the normal lich.
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  #29  
Old July 15th, 2008, 10:38 PM

Xietor Xietor is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

you asked what pretender i took? I was just answering your question. shrug. I aim to please.
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  #30  
Old July 15th, 2008, 10:55 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Ah, I was just asking in terms of polling data, not particular people.
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