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  #1  
Old September 25th, 2005, 10:33 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default caelum

caelum

1.practically all flying troops
great mages
can use sc pretender with:
tempest
boots of speed
spirit helm
dancing trident
wine sack
rime hauberk
these are great with the arch seraph(ine?) pretender,
60 clay men,
50 archers commander set to wind guide, and (tempest spell)
then attack rear most,
attacked ermor with this army, they had:
8 banes, 3 bane lords 1000 various undead (cannot be bothered to list them all) 5 undead mage thingies, 5 undead mammoth thingies

I stomped them flat!
all thier troops were at the front including the banes and lors and mages were spead out on the edges of the battle field

clay men were on hold and attack so all the enemies were three quaters of the way across the battle field before my god started moving! tampest spell wped out over 100 troops in one go, archers killed 30 and spirit helm killed 3
next turn god attacked the undead mages! killed them all with 4 attacks:
1 or 2 with dancing trident
2 with tempest
1 with spirit helm

clay men put up an inpenetrable barrier killing 50 people that turn archers failed to kill anything but injured several

put it this way the battle was over before turn 15
the score?
me:
lost 4 claymen
another 8 got battle afflictions(but not for long!)
al my archers ran out of arrows and killed thier bane lords! ha!
lost 10 archers

ermor:
864 undead... well errr... dead
6 banes dead
3 bane lords
all but 1 mage!
I love it!
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  #2  
Old September 26th, 2005, 07:44 AM
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Default Re: caelum

And this isn't even the massively overkill Caelum of Dominions - PPP where lesser air elementals didn't cost gems to summon...

To give you an idea, just drop a dozen basic seraphs on some province with a screen of useless troops, have them cast quickness and then watch the battlefield completely overrun by air elementals. Now *that* was something to see...

Edi
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Old September 26th, 2005, 02:50 PM
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Default Re: caelum

Those were they days, eh? Now they have to do it with False Horrors...
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Old September 26th, 2005, 03:07 PM

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Default Re: caelum

yea gota love false horrors ghost wolves are also useful (but raise skeletons kinda puts ghost wolves to shame eh?)
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Old September 26th, 2005, 03:28 PM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: caelum

Roger that, that is why i rock most of the time with emor

My problem with caelum is:

I scrip the first 5 spells (Quickness, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt) and what happens then: charge Body, aim, phantastal warrior, airshield!
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  #6  
Old September 26th, 2005, 03:30 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: caelum

ah well arch seraph preyender with spirit helm and tempest... gotta love it!
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  #7  
Old September 26th, 2005, 03:42 PM
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Etaoin Shrdlu Etaoin Shrdlu is offline
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Default Re: caelum

One small quibble about this build item-wise: Rime Hauberk vs. Ermor? Jade (more speed) or Rainbow (reinvigoration) or even Hydraskin (regeneration) Armor would have been a better choice as undead are immune to cold effects. Also the Bag of Wine likely should have been on a seraphine rather than the pretender-- replace with Stone Bird (4 attacks!)... hmm, multiple commanders with Spirit Helm, Dancing Trident, Stone Bird, Boots of Quickness, Jade Armor = a bulldozer, and hyper easy to build as Caelum (keep hiring High Seraphs until you get enough E picks for SB and JA)
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  #8  
Old September 26th, 2005, 04:51 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: caelum

but for one commander... come on! anyway the bag of wine was to keep my troops feed as I already had 3 nature that was...
40 out of 51 people fed!
trying it out on man marignon and pangea soon....
(17 nations match!)
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  #9  
Old September 26th, 2005, 05:00 PM
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Default Re: caelum

Heh, last time I played Caleum, the first 7 mages had a random in Astral...but it was random!...LOL.

So, script on the three masters was (Quickness, Communion Master/slave, Thunder Strike, Thunder Strike, Thunder Strike, Thunder Strike). Serious fun, at least for a while. :-)
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Old September 26th, 2005, 06:59 PM

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Default Re: caelum

Quote:
Truper said:
Those were they days, eh? Now they have to do it with False Horrors...
just tried it and that rocks. used 5 basic seraphs with quickness and then just false horror spam and gave them 2 archers each scattered around ( to avoid rout ) and this took out lvl 7 indies and only lost 1 archer in 7 battles ( 1 vrs knights, 1 vrs longbows, and 1 vrs amazons.
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