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  #491  
Old September 12th, 2003, 04:04 AM
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Default Re: STM "Final v1.7.5" Discussion

Not necessarily. It depends on how quickly people play their turns. What the 48 hours means is that after 48 hours, the turn gets processed, regardless of whether all plr files have been submitted or not. If all files are uploaded before the dealine, the turn will process and a new one will be sent out. 48 hours is not a rigid schedule, but a shifting set of deadlines.
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  #492  
Old September 12th, 2003, 04:13 AM
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Default Re: STM "Final v1.7.5" Discussion

Orginal posted by Atrocities
And PLEASE do not use acient Race trait. Thanks.

How do I re-enter my corrected BORG empire file into the PBW Star Trek Mod game. Do I withdrawn from the game and apply to re-enter it again?

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  #493  
Old September 12th, 2003, 04:15 AM
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Default Re: STM "Final v1.7.5" Discussion

Make a post in the PBW Admin Requests forum asking the admins to remove the empire you have uploaded. You can then upload a new one.

The other option (save quitting and reapplying) is to email it to AT, who will have to use it instead of the one on the server when creating the game. But, this gets messey and makes things complicated.
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  #494  
Old September 12th, 2003, 04:25 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
QuarianRex Tis yours, go join.
Already done.
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  #495  
Old September 12th, 2003, 04:32 AM
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Default Re: STM "Final v1.7.5" Discussion

Game tips:

1. Please do not use Ancient Race adv Trait
2. Please be sure to include a Pass Word
3. After the game starts please be sure to set the option to dissallow the ministers from making any changes to your game in the event you miss a turn.
4. Do Not use any racial trait other than your own races.
5. Please use your races Culture type. (If not don't worry about it unless it was anther races)
6. There will be no intel in this game so maximize your points accordingly.
7. There will be no stellor manipulation.
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  #496  
Old September 12th, 2003, 09:14 AM

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Default Re: STM "Final v1.7.5" Discussion

quote:
originally posted by Atrocities:
TNZ I have to ask, during the filming of the Lord Of The Rings series were you ever an extra or see any of the production work?

Unfortunately I was to tall to be a dwarf, to short to be a elf.
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  #497  
Old September 14th, 2003, 12:18 AM

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Default Re: STM "Final v1.7.5" Discussion

quote:
Originally posted by Imperator Fyron:
But that is very boring. Perhaps it would be better if you just removed the damaging ability from WPs, as that is the only navigation hazard one...

Try this.
Stellar ability types file changed so that is only uses ancient ruins. This will stop any Ancient Ruins Unique Technology getting into your game. I also changed the stellar ability types file so that warp points are not a navigation hazard. E.g. no damaging abilities. The sect type file changed so that unstable warp points and normal warp points look a like.
1063491047.zip
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  #498  
Old September 14th, 2003, 10:30 PM
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Default Re: STM "Final v1.7.5" Discussion

Have found a bug(?) when I build a colony ship I can even move it to an empty planet an colonize and I will have HW pop ??? has happened 3X on me.

(edit: tooooo much beer!)

[ September 14, 2003, 21:31: Message edited by: mottlee ]
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  #499  
Old September 14th, 2003, 10:41 PM
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Default Re: STM "Final v1.7.5" Discussion

AT set the Automatic Colonization Population in Settings.txt to 1, so all planets get 1 M extra pop, regardless of what the ship is carrying.
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  #500  
Old September 14th, 2003, 11:10 PM
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Default Re: STM "Final v1.7.5" Discussion

okay, I'm installing 1.2.1 as we speak (PBW Version). This is the patch we're using, right?
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