.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old January 12th, 2007, 01:14 PM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Shield parameters

Okay, here's what I'm thinking the DATA block of a sy_shield* file means:

TYPE shield <- it's a shield, duh
PAR1 1 <- something to do with the rate of regen?
PAR2 500 <- amount of shield regen?
PAR3 1 <- beats me! Only shows up on badass shields, though.

what are these? I can't seem to find real info on this anywhere.

-Jeremy
  #2  
Old January 13th, 2007, 06:35 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: Shield parameters

PAR0 = number of hitpoints the shield has
PAR1 = rate of regeneration (hitpoints per 1/100 of a second)
PAR2 = how long it takes to reactivate after being depleted
PAR3 = protect from supernovas if set to 1
  #3  
Old January 13th, 2007, 07:45 PM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Re: Shield parameters

Ha! I didn't even know about that last bit.



-jeremy
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.