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  #1041  
Old April 21st, 2005, 12:27 AM

ioticus ioticus is offline
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Default Re: Dominions II Bug Thread

Quote:
Graeme Dice said:
Quote:
ioticus said:
I don't know since I didn't write it down. I don't see why it would be necessary though because I watched the defense value of the tower go down every turn despite casting the spell multiple times. Why would you need more info than that?
If we don't know how many troops and what their sieging strength is, then we can't be certain that the spells aren't working.
But if I see the the tower defense decreasing every turn how could the spell possibly be working? If it worked, you would see the defense increase (from the previous turn) on the turn you used it. You do know you can check the defense value of the tower during a siege, right?
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  #1042  
Old April 21st, 2005, 02:40 AM
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Default Re: Dominions II Bug Thread

Quote:
ioticus said:
But if I see the the tower defense decreasing every turn how could the spell possibly be working?
Without complete information, it's impossible to determine whether the behaviour you are seeing is a bug, or is the normal behaviour.
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  #1043  
Old April 21st, 2005, 05:51 AM
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Default Re: Dominions II Bug Thread

Big bad bug - has anyone seen it before?

Spell Ironskin overwrites effects (and icon) from bless effects of "Shroud of The Battle Saint" !

.TRN file is available to the devs if there's interest. As it is from an still ongoing MP game, I wouldn't post it here
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  #1044  
Old April 21st, 2005, 06:13 AM
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Default Re: Dominions II Bug Thread

Quote:
Graeme Dice said:
Quote:
ioticus said:
But if I see the the tower defense decreasing every turn how could the spell possibly be working?
Without complete information, it's impossible to determine whether the behaviour you are seeing is a bug, or is the normal behaviour.
One commander with 10 strength besieging, one commander with 10 strength defending, defence sticking at 0 after multiple castings of Arcane Masonry; that looks clear enough to me.

In the case of Iron Walls: one commander with 10 strength and one troop with 1 strength and a 50 siege bonus, one commander with 10 strength defending: watchtower is broken in a single turn, while it should have had 250 defence points (the same happens for forts with a higher defence too).
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  #1045  
Old April 21st, 2005, 06:23 AM
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Default Re: Dominions II Bug Thread

This thread is pretty messy Has anyone already proposed to open an individual discussion-thread for each bug and merely post the bug-description and the link to the individual thread here (Maybe also including an editable bug-status tag)? What happened to that proposal?
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  #1046  
Old April 21st, 2005, 12:50 PM
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Default Re: Dominions II Bug Thread

That has been suggested, as well as a bug-tracking forum. However, this thread was formed so that all bug reports wouldn't be scattered around the forum but be in a single thread. I quess it might work if the links to the threads were posted here.
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  #1047  
Old April 21st, 2005, 03:35 PM

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Default Re: Dominions II Bug Thread

is there a bug with relief?
Sometimes the game will lock up(refuse to continue the replay and you can´t exit it either) when you watch a big battle after relief is cast.
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  #1048  
Old April 21st, 2005, 03:38 PM
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Default Re: Dominions II Bug Thread

Another player has a similar problem (Jurri): he believes the problem comes from his computer, as the relief spell creates a *lot* of animations. So it could be that your computer is too slow to handle this spell easily, or perhaps the game engine itself has trouble with Relief.
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  #1049  
Old April 27th, 2005, 07:50 AM
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Default Re: Dominions II Bug Thread

Bug:

I had a Bane equipped with a Wraith Sword (Bane A) attack another Bane equipped with a Wraith Sword (Bane B) and steal hitpoints. Banes are undead, so isn't this against the rules? I should mention that Bane B was a prophet.
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  #1050  
Old April 27th, 2005, 08:13 AM

Jurri Jurri is offline
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Default Re: Dominions II Bug Thread

Lifeless critters don't yield hitpoints, others do (undead or not). I guess it's a feature, not a bug
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