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  #61  
Old October 11th, 2006, 12:10 AM
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Default Re: Message from Abysia

Precisely. Death scale is no longer 'no brainer' to pick when you play a nation that has commanders/units with old age. Growth scale makes big difference.
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  #62  
Old October 11th, 2006, 01:07 AM

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Default Re: Message from Abysia

I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.

One thing I would like to see is for units to "upgrade" due to old age (eg, hastati -> principes -> triarri being the most common one). Especially for those Polypal Spawns to grow into Aboleths (envisions a couple "missed" decay spells to "force grow" some Mind Lords).
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  #63  
Old October 11th, 2006, 01:09 AM
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Default Re: Message from Abysia

Like I mentioned before, this is a strategy game, not a roleplaying game.
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  #64  
Old October 11th, 2006, 01:13 AM
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Default Re: Message from Abysia

Oh, I think it's a little column a, a little column b, Kissblade. There are definitely RPG qualities at work here and people can enjoy it in a variety of ways.
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  #65  
Old October 11th, 2006, 01:28 AM

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Default Re: Message from Abysia

I like the upgrade with age idea. Only applies to some units, obviously, but there are enough obvious upgrade paths in the descriptions that it's worth thinking about.

Even mages: Daughter -> Mother -> Crone?
Obviously balance would have to be considered. Might make more sense if only old and experienced units upgraded?

How about a nation that couldn't recruit its top mages, but had to wait for the lower tier ones to age? And hope they didn't die or get crippled first.
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  #66  
Old October 11th, 2006, 01:30 AM
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Default Re: Message from Abysia

The more roleplaying elements the better.
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  #67  
Old October 11th, 2006, 02:11 AM

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Default Re: Message from Abysia

I think the old age idea is used as more of a game mechanic to balance the power level of certain units than for roleplay though it fits nicely in both aspects.

I like it.
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  #68  
Old October 11th, 2006, 02:12 AM
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Default Re: Message from Abysia

Quote:
Fate said:
I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.
Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty.
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  #69  
Old October 11th, 2006, 02:15 AM
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Default Re: Message from Abysia

I don't know if I quite *like* the new old age thing, but:

1. It can be countered with spells and items, different units are effected differently, etc. which adds strategic depth.

2. Some nations suffer from it more than others, which means it's a balance consideration, AND it's thematic that R'lyeh or some such has one up on the puny humans.
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  #70  
Old October 11th, 2006, 02:37 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Message from Abysia

The old age itself isn't that bad, but it's one rather unbalanced factor in the game. Best solution to solve the problem is to take a nation with long living mages like Yomi. It's just a shame that my favorite nation (which was never one of the top dogs) has been degraded this badly.
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