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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #11  
Old January 7th, 2005, 12:19 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: MOD.MAKING.PROGRAM

Sounds all interesting, give me some time to read trough the stuff
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  #12  
Old January 7th, 2005, 12:28 PM
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Arralen Arralen is offline
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Default Re: MOD.MAKING.PROGRAM

Some more about Tcl/Tk

[internet]
www.tcl.tk
www.self-tcl.de

Tcl-Coach (German only)[Editor,Wrapper, training course]
http://www.medienzentrum-ansbach.de/inf/download.htm
.. scroll down to the bottom. It's pretty self-explaining (help)

Tcl-Tutor (english) [training course]
http://www.msen.com/~clif/TclTutor.html

[Book] "Welch, Practical Programming in Tcl/Tk, 4th Ed."
it's a bit pricey, though.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #13  
Old January 7th, 2005, 08:16 PM

rylen rylen is offline
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Default Re: MOD.MAKING.PROGRAM

I've been writing a mod maker in C# .NET. Mostly it's been a learning exercise -- how to play w/ .NET, how to manage tabs, how communicate b/w different "controls." I hope to post the basic Version some time soon.

A lot of my time has gone into understanding the .NET GUI. If you write a simple text based MAD-LIB modder, it would take less time, be within modest JAVA capabilities, and be fairly portable.

Rylen
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  #14  
Old January 7th, 2005, 08:27 PM
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Ygorl Ygorl is offline
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Default Re: MOD.MAKING.PROGRAM

Another thing that would sure be nifty is if the good developers would teach us how to access all the data from the game itself. Not only would this save an enormous amount of work, but when things changed in future patches the modding software would automatically change with it.
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  #15  
Old January 8th, 2005, 11:40 AM
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Endoperez Endoperez is offline
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Default Re: MOD.MAKING.PROGRAM

Ygorl: be careful about what you wish for: an example of a bad wish's results.

Divine Wrath is never nice!
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