.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > LockNLoad: The Forgotten Heroes

Reply
 
Thread Tools Display Modes
  #1  
Old October 31st, 2002, 06:19 PM
Bamse's Avatar

Bamse Bamse is offline
Corporal
 
Join Date: Oct 2002
Location: Sweden
Posts: 136
Thanks: 0
Thanked 0 Times in 0 Posts
Bamse is on a distinguished road
Default Question: capturing shaken units, anyone?

I've got a rules question and possibly a suggestion.

1. If a player enters a hex which contains both shaken and unshaken enemy units, can he choose to melee against the shaken ones to eliminate them? Or must he fight unshaken units until there are none such left, then eliminate the shaken enemy? This seemed unclear in the demo rules.

2. It seems like too much of a sure thing for war to be able to enter a hex with a shaken enemy unit and be _certain_ of eliminating it. Might it be playable to allow shaken units, which are being engaged in melee by the enemy, a Last ditch chance to self rally (perhaps at bad odds)?

Usually they would still fail this roll, and be captured or summarily executed, but occasionally, in the face of imminent destruction, the panicky squaddies would pull themselves together and fight back.

[ November 03, 2002, 16:51: Message edited by: Bamse ]
Reply With Quote
  #2  
Old November 6th, 2002, 11:44 AM

Mark H. Walker Mark H. Walker is offline
Sergeant
 
Join Date: Aug 2002
Location: Virginia, USA
Posts: 307
Thanks: 0
Thanked 0 Times in 0 Posts
Mark H. Walker is on a distinguished road
Default Re: Question: capturing shaken units, anyone?

Hi Everett,

The rules state that if a unit enters a hex with only shaken units, those units are eliminated. He may not choose to melee against the Shaken units (since they don't melee). I do like your idea about Shaken units, but I need to guard against feature creep or LnL will become another ASL. I don't think I'll write that into the game, but if you want to use it, go ahead! ;-)

Best,
Mark
__________________
Currently designing Aftermath: Battles of the Apocalypse and Lock 'n Load: Unsung Heroes.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.