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  #51  
Old April 3rd, 2012, 04:32 PM

Austen Austen is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

Red
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  #52  
Old April 3rd, 2012, 10:07 PM

HoleyDooley HoleyDooley is offline
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  #53  
Old April 4th, 2012, 12:59 AM

bobskizzle bobskizzle is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

Random!
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  #54  
Old April 4th, 2012, 03:45 AM

shard shard is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

This colour:
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  #55  
Old April 4th, 2012, 11:26 AM
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Bullock Bullock is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

OK guys the password is : "forthebest" without quotes

Is everybody fine with that splitting ? any comment welcomes

You can also propose your own map splitting since mine is far to be perfect.
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  #56  
Old April 4th, 2012, 12:32 PM

Austen Austen is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

I'm mostly looking at ours (red), but I think the eastern cap would be better bumped NE one square. Where it is now puts it a pretty good haul from those bridges.

Also, green seems to have a turtle position. Haven't looked up who green is, but that seems diff than everyone else..
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  #57  
Old April 4th, 2012, 12:53 PM

HoleyDooley HoleyDooley is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

LOL, I am green but didn't bother to look at the map.....I just like green.
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  #58  
Old April 4th, 2012, 04:38 PM
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

i don t think there is a spot better an than other for turtling everybody will have only 1 direct opponent.

However i just noticed that i haven't taken in consideration harbors access ... for instance green is kinda advantaged on this point. So i'll do some minor starting change so harbors are at least 2 prov away from any cap.
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  #59  
Old April 4th, 2012, 06:36 PM

Mightypeon Mightypeon is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

Observations:
-Red and Green have to share provinces of their cap cycle, I think in reds case it can be avoided
-Teal with have issues supporting each other with 3 movement inhibiting provinces between their caps. On the other hand, slighlty more flexible early expansion
-Green has unmatched Island access, as it will have to contend with only one (usually strong indie) port site to reach it.

Btw, I wish to play with MA Ulm.

Last edited by Mightypeon; April 4th, 2012 at 06:53 PM..
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  #60  
Old April 5th, 2012, 01:05 AM

Nightfall Nightfall is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

I'm not sure what colour we end up with, but 2 observations.

Each pair of capitals should be exactly 3 provinces apart from each other so they are minimum distance without overlap.

You need to adjust your own capial into the water.
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