.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old March 11th, 2004, 10:35 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Usefulness of the bigger mounts

The cost is not altered by using mounts, if you keep using the same amount of kt for your weapons. (Say, with 180kt for weapons, you can have either 6 normal APB or 2 massive mounted APB)
- 6 normal APB cost 400 minerals each, so 2,400 minerals in the end
- 2 massive mounted APB cost 1200 minerals each, so once again 2,400 minerals.

The only changes of the *ship* (and ship only, it does without saying that base or units mounts are compulsory. But ship mounts do NOT give range bonuses or accuracy bonuses in the vanilla game) mounts is an increase in firepower and having less, but bigger and slightly stronger weapons. For the sake of completeness, mounts also increase supply usage a tad, if you compare the same amount of kt. But obviously, as SJ pointed out, if your ship is destroyed in a single turn, losing weapons earlier isn't going to change much.
Reply With Quote
  #22  
Old March 11th, 2004, 03:27 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Usefulness of the bigger mounts

Quote:
Originally posted by Roanon:
where is the delete button??
No longer there. We used to have one but they took it away from us. So you just have to either leave the post or edit it out as you did.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #23  
Old March 11th, 2004, 03:59 PM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: Usefulness of the bigger mounts

I think mounts in the default game (among several other things) are very disbalanced. They make damage soaking devices like emissisive armor almost irrelevant and I dont use them in my games. A little bit more play testing by MM would have been fine.

klausD
Reply With Quote
  #24  
Old March 11th, 2004, 07:43 PM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Usefulness of the bigger mounts

Quote:
Originally posted by Alneyan:
The cost is not altered by using mounts,...
Yes.
The cost effectiveness is altered by using the mounts. More bang for the buck. More damage resistance for the buck.

The larger ships have less overhead then an equal tonnage of smaller ships, because of the bridge (or Master Computer), engines.

The larger ships are more cost effective by spreading benefits over a larger tonnage of weapons. Typically used componants like Combat Sensors, ECM, Stealth Armor (defense bonus), Scattering Armor (defense bonus), fuel storage (engine damage reserve), Shields, Self Destruct, Security Stations, and PD add important benifits.

The mounts make the larger ships an even better deal by increasing the firepower per ton of weapons.


The special weapons make it hard to defend smaller ships. Defending against boarding parties, ion dispersers, seekers, fighters, shield depleters, all compete for room with the weapons. A well defended small ship will not have enough fire power.
__________________
So many ugly women, so little beer.
Reply With Quote
  #25  
Old March 11th, 2004, 08:02 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Usefulness of the bigger mounts

Oh, you were talking about cost efficiency, while I thought of base cost. Sorry for any misunderstanding. (Although the increase in damage given by the Heavy and Massive Mounts isn't that great compared to a Large Mount, it does exist.) As for increased damage resistance, it might be a curse as well as it makes these weapons more vulnerable. But having one or two hundred more hitpoints isn't going to matter if your ship is destroyed in a single volley, nor will it be a problem if the weapons are shut down before all other components.

Using a given hull size is a whole different topic, and one that has been heavily discussed I gather. My concern was not about using bigger ships (say, a Battleship), but rather about the usefulness of using Heavy Mounts compared to the previous Large Mounts, available for all warships starting from the Light Cruiser. (Can you guess I am biased against the Massive Mount, and so the Baseships?) And of course, my problem was to determine whether a +12,5% increase in damage per kt was worth the increased vulnerability of the weapon systems. I am now minded to believe it is, mainly because it doesn't cost anything to use Heavy Mounts instead of Large Mounts, and skirmishes aren't exactly frequent.

*Grumbles* I should really get back to working on something besides my scheming efforts.
Reply With Quote
  #26  
Old March 11th, 2004, 10:47 PM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Usefulness of the bigger mounts

If small skirmishes were frequent, the increase in damage resistance would be more important not less important.

It takes more hits to destroy the ship before targeting the next one.

With a enemy using a "Fire until all weapons are destroyed" strategy it should still help.

Weapons without fuel are useless.
Weapons without combat sensors can be useless.
If smaller weapons gives you a greater chance of losing fuel and sensors before the weapons, just what have you gained?

[ March 11, 2004, 20:48: Message edited by: Wardad ]
__________________
So many ugly women, so little beer.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.