.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #41  
Old April 30th, 2005, 07:34 AM

Molog Molog is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
Molog is on a distinguished road
Default Re: List of known issues

The messages you get when enemy mages cast global enchantments are cut of too early.
Reply With Quote
  #42  
Old June 5th, 2005, 08:54 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: List of known issues

An overdue update of the list. I am not done yet though (I will be looking up Flight and other spells in the Buglist).

A subsection for "cosmetic matters" has been added to the list; it will include typos that do not affect the course of play (the global enchantments for example), and minor problems, like that squid with feet.

Balance matters (the Soulstone) have not been included in the list however.
Reply With Quote
  #43  
Old June 5th, 2005, 02:13 PM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: List of known issues

Note that it was a Spring and Autumn Celestial Master, which means that he already had flying even before the first time he cast it on himself...

Curse his name.
Reply With Quote
  #44  
Old June 7th, 2005, 02:57 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: List of known issues

Quote:
Taqwus said:

(mumbles: And if you give a Shroud of the Battle Saint, will he get both blessings? Will it have no effect, since he's already blessed? Will it overwrite the old blessing? Hm. Interesting experiment.)


Any answers found for this good question ??
__________________
There can be only one.
Reply With Quote
  #45  
Old June 13th, 2005, 09:42 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: List of known issues

A minor update to the list.
Reply With Quote
  #46  
Old December 31st, 2005, 10:32 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: List of known issues

Alneyan listed this as an issue, which could be a bug or just an undocumented feature.
Quote:
- It appears that Magic Duel uses *base* astral level: spells and items do not seem to affect the spell at all, or they might be limited in power: an Astral 8 mage (with +1 coming from a spell) lived through more than 500 Magic Duels, while an Astral 8 mage, with +2 coming from spells, was killed after the 10th Magic Duel or so. An Astral 3 mage, fully loaded with items (reaching Astral 8), was killed after the third Magic Duel. Thanks to JK for the information.
Johan K. gave this answer:
Quote:
* The thing with magic duel is that it uses your raw magic level. Items and enchantments have no effect. So the spell is probably working fine.
I remembered every booster wasn't included, but when I found the source, I was quite shocked.
I really think the spell description should be changed to reflect this.
Reply With Quote
  #47  
Old January 4th, 2006, 07:28 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: List of known issues

There are still trouble with retreats from assassinations:

Since the last patch or so, commanders which are set to "retreat" are supposed to ignore this order in case of a fight that origins in an assassination attempt, right?

However, they still retreat from assassination by "indy assassines", which can occure as random event.

It's highly annoying to loose a HoF commander that way, especially if it's heroic Jotun who would have squashed a knife-wielding human assassine flat...

Or is it the game engines way to punish players who use commanders to "feign attacks" to get clear picture of enemy forces ?
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.