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  #1  
Old July 31st, 2008, 04:43 PM
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Default some questions

Hi,I'm new here.

Love SPMBT and SPWW2,and hoping to buy the CD versions of both games as soon as I can.

I have a few questions:
1. I make a scenario,but can't find scenario files in scn folder,but I can still play it,even if I uninstall and reinstall the game.

2. I can't find the ''thick ice'' terrain type.(I think this is a SPWW2 type question,I haven't seen this type in SPMBT)

3. Will there be a stone wall terrain type out soon?

4. will there be more railroad track types?when placing railroads,it sometimes uses a vertical track piece were a curved track will fit nicely.
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Old July 31st, 2008, 11:34 PM
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Mobhack Mobhack is offline
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Default Re: some questions

Quote:

1. I make a scenario,but can't find scenario files in scn folder,but I can still play it,even if I uninstall and reinstall the game.

If you happen to be using the dreaded Vista - this stores files in weird places apparently (I do not have it, and will be waiting for release of Windows 7 probably). Something to do with exactly how you set up your user account and privileges?.

Otherwise - have you looked in the \Scenarios folder - not \Scn?.

Quote:

2. I can't find the ''thick ice'' terrain type.(I think this is a SPWW2 type question,I haven't seen this type in SPMBT)

Thick ice is in both games. You need a map that generates ice maps in winter, Russia in January should do.

Go into the designer, set Russia as both sides, set month to January and map type to winter. Generate a random map - then enter the editor, all streams should be frozen, and the "thick ice" icon should be available for editing. Then either save the map, or now change sides to the 2 you want.

In any case - you should always make the map first, and save it off into a file, so you can always get at a copy unpolluted by troops, V-hexes etc.


Rats - just tried this. It works fine for random ice lakes, but using the frozen lake key in the map editor is giving a buggy result. Something needs fixing in the manual edit.

Quote:

3. Will there be a stone wall terrain type out soon?

No, all bits in the terrain bitmap are use.

Quote:

4. will there be more railroad track types?when placing railroads,it sometimes uses a vertical track piece were a curved track will fit nicely.
No - all railway track types are as shown.

Cheers
Andy
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Old August 1st, 2008, 12:20 PM
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Default Re: some questions


Thick ice will only appear as a choice in the editor if the season is set to Winter and the month is set to January or Febuary

Don
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Old August 1st, 2008, 01:29 PM
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Default Re: some questions

1. I wrote ''scn'' to be short scenario;I have VISTA,but I'm the only user.

2.Thanks for the help about the thick ice terrain type.

3.Why not?Stone walls would do very well in this game.SPWAW has it.....

4.but sometimes railroads look bad because it uses a striaght piece for where there should be a curve...
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Old August 1st, 2008, 01:40 PM
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Default Re: some questions

Quote:
BadCompany said:
1. I wrote ''scn'' to be short scenario;I have VISTA,but I'm the only user.

2.Thanks for the help about the thick ice terrain type.

3.Why not?Stone walls would do very well in this game.SPWAW has it.....

4.but sometimes railroads look bad because it uses a striaght piece for where there should be a curve...
3. Hedgerows give a similar effect like Stonewalls (both in LoS and movement)
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Old August 2nd, 2008, 02:33 PM
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Default Re: some questions

Quote:
BadCompany said:

3.Why not?Stone walls would do very well in this game.SPWAW has it.....
We've said this many times in the past but your just new so I'll say it again. We don't care if WaW did it or not. There are plenty of things in these games WaW doesn't have. If you cannot live without stone walls then the solution is obvious. Neither Andy nor I have ever had any interest in putting stone walls in to a game of this scale and at least once a year someone asks. If we had wanted to they would have been put in years ago.


Quote:
BadCompany said:

4.but sometimes railroads look bad because it uses a striaght piece for where there should be a curve...
Post an example of an actual map, not a screen shot, of the problem. In all the years RR of been in the game I can only think of a couple of times an auto generated map had anything like this and with the complexity of the map generator it's to be expected and that's why we allow you to re-draw a map.

Don
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