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  #81  
Old November 20th, 2012, 01:49 PM
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Samhain Samhain is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

That's three stales in a row for Lanka.
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  #82  
Old November 21st, 2012, 11:02 AM

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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

I got the current turn in but won't be able to take another until Monday the 26th.
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  #83  
Old November 21st, 2012, 04:11 PM

Valerius Valerius is offline
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Quote:
Originally Posted by Samhain View Post
That's three stales in a row for Lanka.
On the plus side, Sauro and I didn't stale, thus avoiding a triple triple stale.

More seriously, thanks for mentioning it. I'll update the "looking for a sub" thread now. This game has been kind of jinxed with needing so many subs.

Also, due to RL circumstances I have not been at all focused on Dom 3 and completely lost track of recent hosting times. If anyone is willing to be backup admin please let me know.


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I got the current turn in but won't be able to take another until Monday the 26th.
No problem. Current turn will be delayed while we look for a sub and I'll add time as needed to the next turn.
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  #84  
Old November 23rd, 2012, 04:55 PM

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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Thanks to Samhain for volunteering to be backup admin. I'll PM him the password now so either of us can handle any admin requests.

Unfortunately, we've had no luck yet in finding a sub for Lanka.
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  #85  
Old November 25th, 2012, 08:51 PM
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Ok, we've reached 4 stales in a row from Lanka. I think it is safe to assume that Shard is not coming back. A sub seems unlikely as well. Is there any support or rejection to just setting that nation to AI?

Furthermore, I suggest we go ahead and set the hosting interval to 72 hours. It would just be a few turns ahead of schedule. And, if we can keep that pace, it will actually be quicker than what we've been doing. Perhaps getting back on a regular schedule will help TNN and Sauromatia, both commanded by players with a proven track record for finishing, get back in the game.

Please chime in with your yeas, nays, or whatever dudes.
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  #86  
Old November 26th, 2012, 05:32 PM

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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Thanks, Samhain. I think you're quite right about just setting the clock to 72 hours (I'll make the change now). And lets just let the game host on schedule unless someone actually asks for a delay.

And I *will* make sure to get my turns in on time.

As far as Lanka goes, should we set them AI or just force hosting when Lanka's is the only outstanding turn? Undoubtedly Lanka has a pile of gold, but we may be better off leaving shard's commands and formations in place rather than letting the AI kill itself off with poor decisions.
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  #87  
Old November 26th, 2012, 05:53 PM
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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

I prefer AI to a leaderless myself, at least for a nation that still has forts and provinces to recruit new troops from.

I wouldn't count on any of the currently surviving units to have any useful scripting attached to them anyway.
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  #88  
Old November 26th, 2012, 06:19 PM

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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Ok, I'll change the sub request to an AI request and hopefully we'll get a volunteer.
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  #89  
Old November 28th, 2012, 07:24 PM

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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

Thanks to AreaOfEffect for setting Lanka AI this turn. Also, and amazingly, my turn is in as well. I've PM'd KeithZ so hopefully he can get Sauro's turn in and we can get this game back on track.
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  #90  
Old December 26th, 2012, 10:33 AM

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Default Re: Legends - EA, no diplo, CBM 1.92, limited magic

I've got the current turn in but won't be able to take anther until January 1st. I hope everyone is having a good holiday (if you celebrate one).
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