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  #11  
Old January 29th, 2006, 12:44 AM
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Default Re: Muliplayer Campaign Idea with SIngle Man units

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Mustang said:
Is this thing still going? I'd be interested in joining.
Actually its on hold. We did play through a test scenario. In order for me to do it right it will require special OOB's for the player characters. This is/will be very time intensive which I don't have much of right now.
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  #12  
Old February 1st, 2006, 02:35 AM

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Default Re: Muliplayer Campaign Idea with SIngle Man units

Maybe I could do it. I have plenty of free time. What is it that you're trying to do?
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  #13  
Old February 1st, 2006, 03:38 PM
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Default Re: Muliplayer Campaign Idea with SIngle Man units

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Mustang said:
Maybe I could do it. I have plenty of free time. What is it that you're trying to do?
It would require a custom built OOB for the player characters. Unfortunately this can only be done after characters are created and I am writing the rules/guidleines for this. Its the creation of the actual ruleset that is needed.
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  #14  
Old February 1st, 2006, 04:12 PM

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Default Re: Muliplayer Campaign Idea with SIngle Man units

Do you mean you're trying to figure out how the whole thing is going to work? The test game looked pretty interesting. I think if you keep it simple it'll work (allow only 2-3 weapons or smoke rounds per person or something, with a maximum real-life weight of around 40 pounds).
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  #15  
Old February 1st, 2006, 06:38 PM
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Default Re: Muliplayer Campaign Idea with SIngle Man units

Exactly BUT to be able to edit/customize each character the way I want to I need to create a separate OOB. Some things just cannot be changed in the scenario editor such as the vision rating.

I would also like to have custom formations (to include a character's henchmen or personal vehicle).
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  #16  
Old March 7th, 2009, 10:19 AM

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Default Re: Re-titled to "WinSPMBT - The Role-playing Game!"

Actually a long time ago I tried to convert SPWW2 to a campaign like the Ambush! board game series where you would control eight single man units against the AI. Has anyone else tried it?
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  #17  
Old April 22nd, 2009, 09:55 PM

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Default Re: Re-titled to "WinSPMBT - The Role-playing Game!"

I am interested in this. It sounds like fun. If and when you get things sorted out let me know. It is nice to see someone expand the basic concept of these type games.

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  #18  
Old February 10th, 2010, 10:45 PM

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Question Re: Re-titled to "WinSPMBT - The Role-playing Game!"

Im up for this if it is going to go. I have a long weekend.
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  #19  
Old November 25th, 2012, 08:19 AM
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Default Re: Re-titled to "WinSPMBT - The Role-playing Game!"

Just seeing if this thread still draws views.

Was thinking about a friendly little coop team game vs the AI (or maybe a live OPFOR opponent if I get a volunteer to play that part). It would not be a 1 man per unit game like this thread originally intended but a small team per player format. Think The Rat Patrol but for WinSPMBT. Each player will command a light recce vehicle and the crew/passenger. Probably about a 4-6 man scout size unit. Each turn the scenario files will pass from player to player while they use their unit with the team commander going last to "End" the turn. More details to follow, probably in its own thread.
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  #20  
Old November 25th, 2012, 10:02 AM
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Default Re: Re-titled to "WinSPMBT - The Role-playing Game!"

Gonna start a new thread, no need confusing the old format with this newer one.
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