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  #1  
Old September 22nd, 2003, 02:27 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

And also : will it be possible to use mods alongside the "vanilla" game without having to install the game multiple times ? (something like in SE4 with the mod-switcher)
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Old September 22nd, 2003, 03:34 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Yup thats a good idea. I dont want to say again but...in civ3 ptw you can add different mods without changing the core game. Its very cool!
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Old September 23rd, 2003, 01:59 AM

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Default Making mods for Dominions II. [Basic editing/modding discussion.]

What can we edit in DoM2?

-Can we add new units?
-Can we add new gfx for anything? [Units, map etc.]
-Can we modify the units, spells etc.?

[ October 02, 2003, 13:33: Message edited by: Mortifer ]
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Old September 23rd, 2003, 04:27 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I want to make a LotR mod. Is that possible? I mean can I edit the races/sides? I want to add Mordor, Gondor etc, also can I add custom units to them?
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  #5  
Old September 23rd, 2003, 04:32 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

In doms I, you can add new units, but you cant incorporate them in current races. They are not producable either.

dunno if something more has been made on this topic. I dont thinkt it is high on the priority list.
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Old September 23rd, 2003, 04:35 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

wow that would be awesome! A LotR scenario!
We can setup alliances in the editor, so that scenario would rock!

I hope that we can do all this modding! I mean if the editor wont contain these stuff, maybe we still can modify text/data? files to add nits and rename kingdoms etc..???
Any info from the devs about this?

[ September 23, 2003, 15:36: Message edited by: Mortifer ]
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Old September 23rd, 2003, 04:37 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Pocus:
In doms I, you can add new units, but you cant incorporate them in current races. They are not producable either.

dunno if something more has been made on this topic. I dont thinkt it is high on the priority list.
So how can you use them ? Only as part of a scenario setup ? Or only in the Battle sim ?
Not very useful ...
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  #8  
Old September 23rd, 2003, 04:48 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

you can only use them in scenario setup. You can create a balrog, but you cant assign it to a race.

in doms I all datas are in the binary. They are not encrypted, but I dont think you have legally the right to modify the executable. I dont know if in doms II some of the datas are in external files.
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Old September 23rd, 2003, 04:50 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Plz, give us the right and the possibility to mod it, like we can mod Space Empires 4!
If all stuff will be binary, can you release an additional unit/race etc editor?
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  #10  
Old September 23rd, 2003, 06:10 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Well, er perhaps someone from Illwinter can give us some infos?
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