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  #241  
Old January 19th, 2012, 12:25 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Conquest of Elysium 3 dev log

The reason I say good fit is that its free. And it comes in Linux/Windows/Mac versions.

As for the server side... Ive run full ISP servers for about as long as Internet has been Internet. But the problem I have with Mumble is that I dont see an option to run it in text mode. I dont like bogging down my server with gui menus. On the other hand, Ive preached often that anyone can run a server. Any computer in the closet because it wont run the latest windows games can run free software and be more internet server than you and a 100 friends would ever use up. Unlimited email, unlimited webpage space, and running online worlds or games.
http://www.dom3minions.com/ServerInfo.htm

I do agree however that IRC is a better answer. I might consider running an IRC host on my server just for CoE3 altho I wouldnt have to since there are so many free IRC servers already available. I might even pick one and homestead a #CoE3 channel. And of course HERE the Chat button on these Shrapnel forums will still work for it without anyone having to download any software.
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  #242  
Old January 19th, 2012, 02:01 PM
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Default Re: Conquest of Elysium 3 dev log

Very nice music. Very pretty and easy to listen to.
Mattias Westlund
http://MattiasWestlund.net
he did the music for Battle for Wesnoth

altho I think I might have the same problem that I had with Dom3. I will need to play my MP3 library to put me in a suitably aggressive mood.
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  #243  
Old January 19th, 2012, 02:15 PM

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Default Re: Conquest of Elysium 3 dev log

I notice the latest version says "removed debug information and debug console". Does that mean they are no longer testing for bugs and the game has essentially "gone gold"?
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  #244  
Old January 19th, 2012, 02:24 PM
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Default Re: Conquest of Elysium 3 dev log

Good try.
Maybe, I dont think so. Up to now, the game displayed a lot of debugging information IN the game if you had the debug switch on. Unit numbers, Item info, etc. And the debug console allowed you to change things in the game in order to quickly check something out. So those in-game access to debug info have been removed.

However there is still a -d switch which allows access to a debug file much as Dom3 has in case anyone was wondering and uses that as much as I do.
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  #245  
Old January 19th, 2012, 04:05 PM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
altho I think I might have the same problem that I had with Dom3. I will need to play my MP3 library to put me in a suitably aggressive mood.
that made me 'lol'

I know this is slightly off topic, but with just about every gaming community I am/have been involved with I wonder about the mood music that people listen to. What music gets you in a suitably aggressive mood for Dominions/CoE?
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  #246  
Old January 19th, 2012, 05:06 PM
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Default Re: Conquest of Elysium 3 dev log

There are a couple of threads about it floating around here. I actually went and listened to many of the bands mentioned. Bought into a few of them.

Im VERY eclectic. All genres, all ages, many countries. And I can dance to just about anything from grandparents music to grandkids music.

For aggressive MP playing it has to be fast and hard. Good head-banger music. Basically my "Chores" playlist which is meant to keep me hopping.

On the other hand, in solo play I like to RPG nations with a druidical theme. My music for that can be much more tranquil and woodland.

I do have a hard Goth playlist also which does well for playing undead necromancy
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  #247  
Old January 20th, 2012, 12:48 AM
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Default

Lets try and spark the interest of everyone....
For those who like to fiddle with files and maybe host some games, here is an example of a games score file. Unlike Dom3 which does it in HTML,. CoE3 does it as a CSV file. This should be more friendly toward inputting to a spreadsheet or database
http://www.dom3minions.com/~gandalf/scores.txt

Here is an example of the same games debug log
http://www.dom3minions.com/~gandalf/testgame.txt

Last edited by Gandalf Parker; January 20th, 2012 at 01:09 AM..
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  #248  
Old January 20th, 2012, 06:44 AM
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Default Re: Conquest of Elysium 3 dev log

Release date is February 20th and the game is now available for preorder on Desura.
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  #249  
Old January 20th, 2012, 07:52 AM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Edi View Post
Release date is February 20th and the game is now available for preorder on Desura.
Good news.

Will there be a demo before officially release? and when?

Is it possible to purchase on steam?
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  #250  
Old January 20th, 2012, 09:14 AM
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Default Re: Conquest of Elysium 3 dev log

No idea on when we get a demo. No idea about Steam either, my post was going off the dev log.

The demo and distribution issues have not been discussed even in the beta testing venue in any detail since those are things where Illwinter is notoriously close-mouthed. I do expect that we will get some announcements before the release.

There are still some things to do. Quite a few of them my responsibility actually, since they are related to the manual and putting the finishing touches on it, but they are by no means the only ones.
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