.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 21st, 2006, 05:22 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Light cavalry, Barbarian Kings, MD etc

I remember that some topics sparked a lot of conversation back in the days of Dominions II, and I wonder if any of the suggestions have been incorporated?

Magic Duel

This spell has a long history of being in the center of attention for reason or another, including being bugged for long. IIRC many felt this is the sole reason why some nations (Marginon, TC) are 'held down' so to say

Light cavalry

Many felt that they are not worth their cost, and many suggestions were made to improve them. I remember suggestions to add some sort of skirmishing battle order.

Tien Chi & Barbarian Kings

These, especially the latter, were felt to be lacking by quite many from what I remember. Summonings that didn't match their paths, cavalry that couldn't be fully utilized because there wasn't "fire and attack" option and mages with low astral were felt to be the reasons.

Suggestions to add Chariot troops for Spring and Autumn were made.

Barbarian Kings was felt to be a weak theme by many. One of the most interesting suggestions for them was adding a "Attakc and Pillage" command giving them, or at least some of their commanders, the ability to pillage for free troops.

Life Drain

I believe you've already done something to it.

'Madcastling'

Same as Life Drain

So...what else? I can't remember everything myself.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #2  
Old May 21st, 2006, 05:40 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Light cavalry, Barbarian Kings, MD etc

It's seldom discussed, mainly because it's not a 'national' issue, but sages are incredibly good for their cost. The difference between having them and not having them is night and day. And they're so common as well!
Reply With Quote
  #3  
Old May 21st, 2006, 08:08 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Light cavalry, Barbarian Kings, MD etc

Quote:
Sandman said:
It's seldom discussed, mainly because it's not a 'national' issue, but sages are incredibly good for their cost. The difference between having them and not having them is night and day. And they're so common as well!
Yes any nation which finds/starts with a library in the early game has a much greater chance to be one of the leaders on researching.
__________________
There can be only one.
Reply With Quote
  #4  
Old May 23rd, 2006, 09:15 AM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Light cavalry, Barbarian Kings, MD etc

I think they're 'fixing' sages by having them start at advanced age (i.e., they don't stick around for very long).

As far as BK goes, at least in the versions I played, 'Hold and Attack' fired your bows, and then attacked on the third turn. This proved devastating against many troops, with BK's Horse Archers. (Actually, almost any of TC's horse archers.)

Though, I will admit that having horse archers stand still in combat is rather silly.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.