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  #21  
Old February 7th, 2012, 01:27 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA, 8+ players, new player friendly, [8, open 24 hours for mo

I'm brand new multiplayer, and I've only really played CBM recently. I liked to try either the Agartha or Shinuyama, depending on which be easier to handle for a newb.

I think I have a slight preference for the Shinuyama though.
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  #22  
Old February 7th, 2012, 02:27 PM

Executor Executor is offline
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Default Re: The Ascension Wars: MA, 8+ players, new player friendly, [8, open 24 hours for mo

Battle for Wesnoth avatar! I'll think I'll have to get reacquainted with that game soon. Don't know why but that reminded me of plants vs zombies too...

I'm probably a bit more experienced than "experienced". Just though I'd get it out there before anyone implies I'm trying to mislead or join a newb game.
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  #23  
Old February 7th, 2012, 03:18 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: The Ascension Wars: MA, 8+ players, new player friendly, [10, open 12 hours for m

Can i still join ? I have plenty of SP experience butno multi. Can we use latest cbm ?

EDIT: Pythium, please.
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  #24  
Old February 7th, 2012, 03:24 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA, 8+ players, new player friendly, [10, open 12 hours for m

Lego, Wendigo, I got you guys.

I just remembered one of those things that I should have thought to mention:
Edit: I forgot to mention; please give 2-3 days notice if you need to go absent/quit for attempts to find replacements.

Also, Wendigo, I gave you R'lyeh; It looks like we'll be finishing with 10-12 players. Can I get map suggestions for my creation this evening?

Also, could I ask the vets (Wendigo, Korwin, Ossa, Executor) to comment on R'lyeh as the only sea nation? I think that might have implications, but I'm not sure what they are.

In timeline; it looks like game up tonight at 11:00 PM PST, pretender submission, with first turn on Thursday or Friday...unless I screw something up in game creation.

10-12 people means 100-120 territories small, 150-180 medium. I'm not really friendly to considering "large".

That means 100-180. I am going over Llama's list, and removing the ones with insufficient land starts or too many sea starts (I have figured that giving R'yleh 30 provinces of sea is iffy ) It's possible I removed something good from the list due to short-sightedness. Apologies if I did.

So, organized by size:

Section 1: 100-121
Three Lake: 92 land, 12 sea (104, small)
Aran: 96 land, 11 sea (107, small)
Random map: Dark Paradise: 104 land, 16 sea (120, small)
Ilzgot: 104 land, 16 sea (120, small)
Random Map: Hellscape: 105 land, 15 sea (120, small)
Mines and Farms: 105 land + 16 sea. (121, small)

Section 2: 121-150
The Desert Eye: 108 land, 17 sea (125, small-medium)
Random Wraparound: Tiny_000, the middle one (the other two would be hostile to a water nation); 110 land + 15 sea. (125, small-medium)
Shadowshore: 120 land + 13 sea (133, small-medium)
Parganos (or fixed?): 116 land + 19 sea. (135, small-medium)
Random Map: Hieronica: 131 land + 19 sea (150, medium)

Section 3: 150+
Map for Old Kings: 135 land + 18 sea (153, medium)
Primea: 147 land, 9 sea (156, medium)
The Land of Loemendor: 142 land, 15 sea (157, medium) (The unmodified version)
Random map: Etruscae: 158 land, 22 sea (180, medium)
Urraparrand: 145 land, 35 sea, broken up. (180, medium)
ShariversomfixLlama: 168 land, 12 sea (180, medium)

So, looking for strong opinions/preferences from people (including the newer people), though I'm generally against going really large (more than 15-16 provinces per person)
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  #25  
Old February 7th, 2012, 03:24 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA, 8+ players, new player friendly, [10, open 12 hours for m

Ragnarok-X, you're welcome to join, but there will be no CBM.
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  #26  
Old February 7th, 2012, 03:33 PM
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Default Re: The Ascension Wars: MA, 8+ players, new player friendly, [10, open 12 hours for m

Since most of us are noobs to MP, i would vote for less provs per player.
im in.
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  #27  
Old February 7th, 2012, 03:48 PM

Korwin Korwin is offline
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Default Re: The Ascension Wars: MA, 8+ players, new player friendly, [10, open 12 hours for m

Quote:
Originally Posted by 3V4JKZ2 View Post
Also, could I ask the vets (Wendigo, Korwin, Ossa, Executor) to comment on R'lyeh as the only sea nation? I think that might have implications, but I'm not sure what they are.
I love R'ley (my only real win, was with R'ley, I sort of won another one with Vanheim (last man standing), but only because the strongest nations went AI).
It's a very strong nation (IMHO).
A second water nation would be really good to balance R'ley.


Maybe someone (not me) would be willing to play Oceania (It's a really weak nation, well its good at clamming, but thats all...) or Atlantis?

If we went with only one water nation, I would vote for very few water provinces, so R'ley would need to get and keep land...
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  #28  
Old February 7th, 2012, 03:57 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA, 8-16 players, [11 atm, open to 11pm PST or 16 players max

Whatever, if Wendigo hasn't played in 5 years, giving him R`ley alone should be fine if we go for fewer water provinces.
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  #29  
Old February 7th, 2012, 04:13 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA, 8-16 players, [11 atm, open to 11pm PST or 16 players max

Can I switch to the Agartha. I just realized how annoyingly slow it is to start with the Shinoyama. I might be able to do it with against the computer, but I don't think I can against human.
Sorry about the last minute switch.
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  #30  
Old February 7th, 2012, 04:18 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA, 8-16 players, [11 atm, open to 11pm PST or 16 players max

No trouble whatsoever.
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