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  #511  
Old December 17th, 2006, 07:36 AM

se5a se5a is offline
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Default Re: Balance Mod Available for SE:V

yeah, I should have read your post properly I guess.
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  #512  
Old December 18th, 2006, 09:11 AM
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Default Re: Balance Mod Available for SE:V

I was trying to start a game with only myself and a friend as the only true empires, but with many neutral races. For some reason, even after editing the settings file, and starting many new games, only 5 neutral races were produced.


Edit: It appears this is the case in stock 1.17 as well. I'm sure before this it was possible to have many more neutral races.
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  #513  
Old December 18th, 2006, 03:11 PM

Romulus68 Romulus68 is offline
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Default Re: Balance Mod Available for SE:V

Kwok,

Can you incorporate some of the new races or shipsets into your mod?

(Ngath and Arackterra) The ones Fryon posted a link about.

I have them on my site for easy download. http://hosted.filefront.com/lacyj3aolcom
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  #514  
Old December 18th, 2006, 04:51 PM

javaslinger javaslinger is offline
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Default Re: Balance Mod Available for SE:V

The patch is out... 1.20...

Any idea how long until the Balance mod update?

Thanks,

Javaslinger
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  #515  
Old December 18th, 2006, 05:22 PM
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Default Re: Balance Mod Available for SE:V

When I get home from work?
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  #516  
Old December 18th, 2006, 05:24 PM

javaslinger javaslinger is offline
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Default Re: Balance Mod Available for SE:V

Oh no! You mean you work??? ack... I shouldn't have patched yet...

BTW, please help with my other message.. there must be a way to cancel a surrender message before you hit end turn right???

There must be.... it only makes sense...

Javaslinger
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  #517  
Old December 18th, 2006, 06:21 PM

Romulus68 Romulus68 is offline
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Default Re: Balance Mod Available for SE:V

I got it.....on my link.
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  #518  
Old December 19th, 2006, 04:54 AM
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Default Re: Balance Mod Available for SE:V

Version 1.01 of the Balance Mod is available.

You can grab it here:
http://www.captainkwok.net/balancemod.php

Nothing really special about this version other than it works with SE:V v1.20 and fixes a few other items. Note mines are currently always visible - which is a current SE:V bug I think - so it's really for the future. Basically your place mines will improve their cloak ability somewhat automatically.

Code:

Version 1.01 (18 December 2006)
-------------------------------

1. Fixed - Error with AI design for Small Crystalline Fighters
2. Fixed - Error in maximum number of engines for Small Organic Freighter
3. Fixed - Error in supply storage amount for Quantum Engines
4. Fixed - Point-Defense Weapons did not have troops as a valid target type
5. Changed - Increased sight range for Basic Sensors
6. Changed - Existing Mines automatically increase in cloak ability based partly on level of Mines tech area
7. Updated - Settings.txt with new entry from SE:V v1.20
8. Changed - AI will now retrofit more ships at once
9. Updated - AI Scripts

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  #519  
Old December 19th, 2006, 10:49 AM
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Default Re: Balance Mod Available for SE:V

Oops. I accidently left in the SoundEffects.txt file from Tampa_Gamer's sound effects mod!

I've updated the .zip here:
http://www.captainkwok.net/files/BalanceModv101.zip
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  #520  
Old December 19th, 2006, 01:58 PM
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Default Re: Balance Mod Available for SE:V

Was getting ready to post about the error that was causing.
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