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  #11  
Old September 18th, 2008, 08:11 PM
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Default Re: New map in works - Bayt Hanun

Quote:
Originally Posted by Marek_Tucan View Post
Nope, I mean I am making the map for 1980's, whereas nowadays there are more buildings and so on. So after making the 1980's map it would be neccessary to alter it to today's state of terrain and inhabitation.
ahh, getting a newer map?
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  #12  
Old September 18th, 2008, 08:46 PM
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Default Re: New map in works - Bayt Hanun

Marek_Tucan,
I hope you make a scenario to go with this map. Maybe a fictionary WWIII scenario with NATO in a fight against Russia and China? It's looking outstanding so far....
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  #13  
Old September 27th, 2008, 06:27 AM

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Default Re: New map in works - Bayt Hanun

Map advancing. Slowly, but I am getting at the bottom part. Another week or so, I have less time I thought I will have.
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  #14  
Old September 28th, 2008, 04:12 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: New map in works - Bayt Hanun

Okay, terrain is ready, basic road network is ready, but nothing more yet on the remaining part of the map - so I offer uncluttered terrain preview of South-Eastern edge, area between Sderot and Gaza Strip border. Numbers describe hill height, names in CAPITAL are towns, plus there is the only name of mountain I found so far for that area. Enjoy!

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  #15  
Old October 2nd, 2008, 11:03 AM

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Default Re: New map in works - Bayt Hanun

Looking good! Can't wait to see the fully finished map.
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  #16  
Old October 8th, 2008, 04:10 PM

Marek_Tucan Marek_Tucan is offline
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Fallout Re: New map in works - Bayt Hanun

Hosanna! The map is ready.
Feel free to DL and tinker. Will be glad to be reported any bugs.

Screenshot of central part of the map.

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File Type: zip spmap400.zip (194.3 KB, 149 views)
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  #17  
Old October 11th, 2008, 03:57 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: New map in works - Bayt Hanun

Beginning works on 2008 variant. Sederot is fairly bigger now, there are more roads and fields, the forest on the ridge to the West of Bayt Hanun is gone and on the same ridge I will have to uild and then demolish a village. Also will have to add two large water reservoirs. Will report when I'm ready, so far I am just plotting new things into map.
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  #18  
Old October 14th, 2008, 11:38 AM
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Default Re: New map in works - Bayt Hanun

Well down loaded & had to comment, nice work looks great & its something a bit diffrent. Those LOS are going to be intresting to say the least. I am glad you went to the effort to produce a large map as it gives much more scope for use. By the way noticed building in area of hex 91,32 is rubbled, any particular reason. Thanks my scouting parties will be heading through the vineyards shortly
John
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  #19  
Old October 15th, 2008, 03:15 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: New map in works - Bayt Hanun

@rubbled building, there are some historical ruins, so that's it. On the 2008 variant, there will be an entire rubbled village (one of the abandoned settlements, on the ridge above Erez crossing).
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  #20  
Old October 15th, 2008, 07:04 AM

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Default Re: New map in works - Bayt Hanun

The thing I like most about large or extra large maps: Cut and paste a part of it in a new map when I want to play only a specific part of a battle with a smaller force.
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