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  #11  
Old June 6th, 2006, 03:05 PM
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Sandman Sandman is offline
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Default Re: Game Modding for Buildings

I like the purity of the Dominions building system - lab, temple, fortress. That's it. I might possibly be amenable to splitting the economic and military duties of the fortress, but otherwise, no.
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  #12  
Old June 6th, 2006, 04:20 PM

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Default Re: Game Modding for Buildings

i think that having more builds / ability to mod them would be really good like I said, especially for MP games.
However Im not sure that the AI could "use" these new buildings very well or not. Example the AI would build a specific new structure to recruit units from it? Im not exactly sure that the AI could handle the situation, but who knows.
Also keep in mind, that NTjedi talked about mods. If IW would add this modding feature [adding buildings and editing them]...well I cannot see anything bad about it, in fact the modders would be happy with it. If some people wouldnt like to see more buildings in mods...well they wouldnt be forced to use the mods afterall, am I correct? Theres the vanilla game for everyone.
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  #13  
Old June 12th, 2006, 02:49 PM
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Default Re: Game Modding for Buildings


Yes I was dropping some new modding ideas for buildings, thus alpha/beta ideas. I like the idea Edi suggested about nation specific buildings.

Since the modding of buildings and magic sites won't be available the topic can rest in peace... until Dominions_4.
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