.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old October 10th, 2008, 03:24 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

If I may suggest a possible different route to balancing. So instead of make weaker, you could try to up price (already said and straightforward), and you could give maluses. For example:
-> Dragons love to hoard treasures, make their upkeep double (for some of them if you prefer rather than all)
-> Some dragons are chaotic by nature, they kill and burn and pillage so make (some of) them pop killeres

You get my meaning. The strong "unbalanced" dragons could be both balanced and made more interesting by adding such maluses.
Reply With Quote
  #12  
Old October 10th, 2008, 03:36 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

hmmm good suggestions I didn't give them to much econ disadvantages since I thought the high price for researchers would already be quite a dent in any econ combined with the fact that I thought the recruitables wherent that strong with their big size etc etc.

I don't know how to increase upkeep though without doubling the price to buy them though and I really don't think they should be much more pricy to start with.

On thing I did was relatively low proces on the summons (since most summons are actually free) so that is somethng of hoarding treasure combined to other summons

The burning and pillaging idea is nice. One fo the summons already kills pop because he's a plague dragon. I only fear that if I give one dragon anything like that (increase unrest for example) he'll not be used anymore.
PS all dragons already have a pillage bonus.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #13  
Old October 10th, 2008, 03:42 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

So for recruitables the Bonebiter with his 3 attacks is a bit overpowered and the poisondragon needs a stronger ranged attack

Some dragons might need incraseunrest (kill pop is a bit strong, even increase unrest is pretty annoying I learned with my ork mod).

Are the commanders and summons in anyway clearly flawed?

I really wonder wether the research of this race is competative and if the end game summons aren't completely overpowered
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #14  
Old October 10th, 2008, 04:15 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

I'm currently in four MP games so I have little time to actually test the mod, I will test it in SP when one of the MP slots clears (hopefully soon, four at a time is *way* too much).

Anyway, what I wanted to suggest is a mod only MP game with dual purpose, First to have fun and second to help balance the mods and iron out any glaring flows. So the players in this game should commit to also reporting their take on the latter. I'd happily partake in such a game, it will be a fun way to help balance the mods
Reply With Quote
  #15  
Old October 10th, 2008, 07:21 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

The magically inclined dragons aren't actually that expensive to buy, they're just not the most efficient. And you don't have anything resembling a 400+ gold commander that you basically are required to buy like some nations do, so they're really not that big of a drain on the economy unless you build tons of crystal fortresses to buy them in.
Reply With Quote
  #16  
Old October 13th, 2008, 01:03 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

I'd love my mods to be tested in a MP game, I'd also prefer not to be part of it myself as to not be biased to much.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #17  
Old October 14th, 2008, 12:58 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

hey pplz 41 DL's a lot for a mod of mine I'll admit.. any more feedback from the other DLers??
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #18  
Old October 14th, 2008, 08:01 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate now with preview

The requested preview has been added
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #19  
Old October 15th, 2008, 12:34 AM
Nounours's Avatar

Nounours Nounours is offline
Corporal
 
Join Date: Aug 2008
Location: France
Posts: 90
Thanks: 6
Thanked 17 Times in 6 Posts
Nounours is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate now with preview

Beautiful graphics... I'm jealous !
__________________
It's better to be GoRed by a nature mage than gored by a boar...
Reply With Quote
  #20  
Old October 15th, 2008, 03:30 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate now with preview

Quote:
Originally Posted by Nounours View Post
Beautiful graphics... I'm jealous !
You're kidding.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.