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  #11  
Old September 15th, 2008, 06:43 AM
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Edratman Edratman is offline
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Default Re: modding events?

Gandalf, according to my understanding of the programming logic, what you are looking for requires two steps.

1. Establish national/other ownership of an army group.
2. Then place army group under your #hide command
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  #12  
Old September 15th, 2008, 10:23 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: modding events?

It depends on which thing you are discussing.

The Oracle Stone monolith thing would require ownership. But since its a MOD thing then you could include the "unit" as part of the national starting units which would automatically place it in the capital when the home province is randomly selected.

The "events" marker could be randomly scattered. That would make it act pretty much the way that many the events act now. They can happen in any province to anyone. Even the independents can get events. So if the marker was placed in province 341, and at turn 100 it became invading heroes, then it wouldnt matter who owned the province at that time. The thing I like about the markers idea is that you could scatter many of them on a map without them being any particular event at that time. They only mark the spot so that later the mod can be changed in mid-game. The choice of event could be made at that time and the random selection could be based on many things that can be gleaned from the game log much the same way that events are now.

If I get an urge I think I might test the placement thing and see if there is ANY unit that can be placed hidden. Maybe some modder knows a way to turn such a thing on.

Gandalf Parker
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