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  #1  
Old June 7th, 2011, 06:33 PM
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Default OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

This will be the official recruitment and information thread for the campaign. More information can be found on this game concept here >


Quote:
SCENARIO NAME: Syria–Lebanon Campaign (aka Operation Exporter)
LOCATION: Vichy French-controlled Syria and Lebanon
DATE: June - July 1941

SITUATION: The Syria–Lebanon campaign, also known as Operation Exporter, was the Allied invasion of Vichy French-controlled Syria and Lebanon, in June–July 1941. The Allied offensive was aimed at preventing Nazi Germany from using the Vichy French-controlled Mandate of Syria and Mandate of Lebanon as springboards for attacks on the Allied stronghold of Egypt, as the Allies fought a major campaign against Axis forces further west, in North Africa. Under the plan, Allied forces led by the 7th Australian Infantry Division would attack north into Syria from the British Mandate of Palestine. The operation was to begin on June 8.

The "team" will be C Company, 2/16th Battalion, 21st Brigade, 7th Australian Infantry Division.
This will be a 4-5 scenario custom designed Multiplayer User Campaign. Each player will command a platoon of the company with one player the overall commander and controlling the HQ/Weapons Platoons and any support assets (air/artillery and reinforcements). For this game we will need at least 4 players (maybe more as the campaign develops) which are a Commanding Commander and 3 Platoon Leaders.

Basically I will create the campaign and scenario files and upload them for the team. Each team member will download the file, load the save file and play part of the turn (making sure only to move/shoot their assigned units) and then they will save the file (DO NOT END THE TURN). They will then upload their new save file to this thread for the next commander in the sequence (1st Plt, 2nd Plt, 3rd Plt and HQ Plt) to play his unit's part of the turn. The Company Commander will be the last person to play the turn, moving his units, plotting any call for fire/air support, etc and essentially, officially ending the turn and then uploading the new save file to this thread. The sequence then starts again for the next turn.

The game will follow the same basic procedures as the RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign HOWEVER, ALL players will be playing using the same campaign file.

Any questions, comments, or to sign up please feel free to post.
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Old June 7th, 2011, 08:16 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Sounds good count me in.
How is the CO figured for each team though?
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Old June 7th, 2011, 09:08 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Ok. Give me a peloton that does not disappoint.
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Old June 8th, 2011, 01:30 AM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

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Ok. Give me a peloton that does not disappoint.
All 3 line platoons are currently available so just pick the 1st, 2nd or 3rd.
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Old June 8th, 2011, 02:18 AM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

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Sounds good count me in.
How is the CO figured for each team though?
Not sure what you mean? There is only one CO, the one for the company in the campaign. He will run the A0 unit and all the support units. All other commanders are platoon leaders who will run the B0, C0 and D0 units and their subunits.
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Old June 8th, 2011, 12:40 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

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Ok. Give me a peloton that does not disappoint.
All 3 line platoons are currently available so just pick the 1st, 2nd or 3rd.
I think the company leader must designate the platoon commanders and assign targets.
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Old June 8th, 2011, 12:52 PM

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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Sounds great, although moving a single platoon per week is not much, man. Count me in anyway.

Thanks for the heads up at worldatwar.eu, Gila! I should come here and Blitz as well more often. Looks like I´ve missed all the campaigns. I still remember the Phony War -campaign we had at Gamesquad DD, or was it still WarfareHQ back then? So sad we never finished it...

Someone who is better on the map: are there any more campaigns currently that I can jump into?
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Old June 8th, 2011, 02:30 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Count me in, I'd rather play a platoon commander, but if no one wants to be the CO i can play the role, sounds like fun.
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Old June 8th, 2011, 04:34 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

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Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by gila View Post
Sounds good count me in.
How is the CO figured for each team though?
Not sure what you mean? There is only one CO, the one for the company in the campaign. He will run the A0 unit and all the support units. All other commanders are platoon leaders who will run the B0, C0 and D0 units and their subunits.
I was thinking there was two sets of human teams,after re-read your OP,i see where i was wrong,should be fun
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Old June 8th, 2011, 05:40 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

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Originally Posted by cuckoo View Post
Sounds great, although moving a single platoon per week is not much, man. Count me in anyway.

Thanks for the heads up at worldatwar.eu, Gila! I should come here and Blitz as well more often. Looks like I´ve missed all the campaigns. I still remember the Phony War -campaign we had at Gamesquad DD, or was it still WarfareHQ back then? So sad we never finished it...

Someone who is better on the map: are there any more campaigns currently that I can jump into?
You're cuckoo for WaW? We're playing a battle there. Now we allies? mmm
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