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Old December 3rd, 2010, 03:33 PM

ExplorerBob ExplorerBob is offline
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Default Molecular Disruptor weapon

All righty, I've developed a new weapon for Odd Adventures that can be super-powerful. It's balanced, I think, in that it's tricky for a large, slow ship to use (it has an extremely low range -- think ramming range), and the faster ships that can carry it (it's a fighter-sized weapon) are generally vulnerable to fire.

There is one potential problem with it, though: the Zorg fighter.

Most of you who're still here know I like fighters, and the Zorg fighter in particular. That ship is magic; you can slaughter ships with it because the AI is so poorly suited to dealing with it.

With the molecular disruptor weapon, though, the Zorg fighter becomes even more terrifying. It's like the Chronium Gong, only it can be reused. It's possible to destroy a Kawangi ship with the disruptor. This is because the Zorg fighter's teleportation largely negates the disruptor's range weakness.

With that in mind, do you think I should keep the disruptor as it is, and we can just deal with having it be overpowered if you get a Zorg fighter to put it on, or do you think I should make some other changes (say, make it too large for a fighter to carry)?
 

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