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  #191  
Old June 2nd, 2010, 11:06 AM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Oh, Lunar Sea may last a while. How about just Utopia, next turn?
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  #192  
Old June 2nd, 2010, 11:19 AM
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Gregstrom Gregstrom is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

It's a start
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  #193  
Old June 2nd, 2010, 01:56 PM

Dimaz Dimaz is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Don't worry too much, I'll win soon
About more games, sorry, but I don't join during spring/summer as I'll likely be without Internet access for a few weeks in July/August and I don't like staling and subs, except for Kuritza but now he's not here also.
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  #194  
Old June 2nd, 2010, 07:22 PM

Alpine Joe Alpine Joe is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I would actually be up for playing in Prepo 2

I will post in that thread.
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  #195  
Old June 4th, 2010, 05:03 AM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Greg:

Fix hosting time :P Anyway, I can do the turn tomorrow, not today, so don't fix it too much.
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  #196  
Old June 4th, 2010, 07:28 AM
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Gregstrom Gregstrom is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Hosting time is fixed (but because I did it this turn, he deadline hasn't changed). Could people get their turns in ASAP, please?
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  #197  
Old June 8th, 2010, 06:21 PM

Dimaz Dimaz is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Guys, please, tell me, how is it possible to miss with magic duel???
battle log:
Code:
...
(placing Zeldor's Golem)
auto placement player 8
deploycom Frateborn at 6 15
...
(casting md)
com Dimaz cast spell (favspell Magic Duel) (mayusegems 1)
...
(Golem targeted)
castspell: cnr504 spl271 (Magic Duel) vis3 x6 y15 spldmg999
vis 3 xvis 2
...
(md lands 1 square above Golem)
blastsqr: unr8294 x6 y14 aoe1 dmg999 eff27 spc1082130560 as10225 al9
...
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  #198  
Old June 8th, 2010, 06:31 PM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I thought it was a draw, but it was also a bit "wtf" situation, huh... you can't draw with 7 levels more.
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  #199  
Old June 8th, 2010, 06:36 PM

Dimaz Dimaz is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

It wasn't a draw since both die in that case. It was MISS. So, wtf.
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  #200  
Old June 8th, 2010, 06:40 PM

Dimaz Dimaz is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

If you look more close, you'll see the difference in the spell effect position for 1st and second cast.
Losing Dakini and 12 storm demons due to bug seems rather annoying.
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