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  #21  
Old September 13th, 2005, 04:32 PM
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Endoperez Endoperez is offline
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Default Re: calling all players

With just three players, and almost a week without new attendants, it seems the game won't go on as the original plan was. If someone else comes in, the game can be done as 2vs2, or if no-one does and all three of us still want to play, we can add computer allies that won't attack unless provoked (attacked first).

Either way, Orania would be too big a map.
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  #22  
Old September 13th, 2005, 06:09 PM

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Default Re: calling all players

I'm sorry but I might leave this game. But I have a replacement for you.
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  #23  
Old September 14th, 2005, 03:49 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

kk thats fine but please hurry we need players fast
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  #24  
Old September 20th, 2005, 06:08 PM

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Default Re: calling all players

Are you guys still trying to get players for a new game? If so, what is the expected skill level?
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  #25  
Old September 20th, 2005, 06:13 PM

shovah shovah is offline
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Default Re: calling all players

well my and naresh r both new so...
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  #26  
Old September 20th, 2005, 08:01 PM

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Default Re: calling all players

My friend have some problem showing up here but I kick his but a little.

But if you are starting a game now I'm sure he will want to play Pangea.
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  #27  
Old September 20th, 2005, 08:18 PM

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Default Re: calling all players

normal pangea or carrion because carrion ppl might not wana start near him
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  #28  
Old September 20th, 2005, 09:29 PM

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Default Re: calling all players

I'm pretty new as well. I got kicked around pretty good in a MP a while back. I do want to play. I'm not sure what race. So do I interpret it correctly that we've got 5 people so far? Are we playing teams? If so, would that be 2 v 2 v 1?
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  #29  
Old September 21st, 2005, 03:14 AM
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Default Re: calling all players

Ok, Naresh, I would like to play if you could do me a little favour:

a) shorten your sig.
Especially short posts of yours are 75% sig and ugly to read therefore

b) choose a map with 15...20 provinces per player
(with 1 start prov, o.c.), otherwise the game will get out of hand micromanaging-wise very quickly

c) game settings
"5 indy, 55% sites, standard research, rich" - No, you don't want do that, especially with 31 provinces/player as originally planned: Way to much gems, way to much research, way too much production before players even meet. Basically it's a game that happens only in late Mid- and Endgame. Before that, it's tedious province gathering and MMing everything in place, but nothing more.

With 30prov/player "<40%sites, very difficult research, ,normal" would work much better. Lower indies make for faster expansion (and earlier meeting of players), but indies 9 gives more interesting indies ...

With 15prov/player I would suggest "<50%sites, normal research (or difficult), normal". Indies see above

d) Think about using mods.
There are some glaring imbalances in the standard game with spells, summons and pretenders. So I would opt for "conceptual complete 4" ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #30  
Old September 21st, 2005, 04:15 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

teams are:
1.me-man
2.anyone who wants to

1.anyone
2.anyone

1.anyone
2.anyone

people who are playing please write in to say what team you would like to be on thank you!
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I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
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