.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 25th, 2007, 11:45 AM

PheasantPlucker PheasantPlucker is offline
Private
 
Join Date: Sep 2004
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
PheasantPlucker is on a distinguished road
Default Any tips for using flying units in combat?

Hi guys,

Fired up a random game and got handed Caleum, who I have not tried before.

I am scratching my head trying to find a way to get some advantage of being flyers in combat, but it doesn't seem to be much use. Basically the troops seem to attack the closest enemy regardless of what tactic I set them to.

So I'd appreciate any advice as to how to get some advantage from their flying capabilities.

Cheers.
Reply With Quote
  #2  
Old May 25th, 2007, 12:09 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Any tips for using flying units in combat?

Basically, the flying is very useful for their map move. In combat in can backfire on you, the PD likes to impale itself on the enemy for example.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #3  
Old May 25th, 2007, 12:11 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Any tips for using flying units in combat?

I think it's because if there are closer enemy groups which none of your forces are fighting, then your groups will go after them.

So, breaking into multiple groups with orders to attack alternate targets, and/or using Hold and Attack, or Guard Commander with the commander set to wait or do other things for 1-5 turns before attacking an alternate target, can work well. Using a commander like that to delay longer than Hold and Attack's 2 turns can be especially effective at getting a good force into the rear.

As far as effectiveness, fliers tend to land in a dispersed formation compared to men moving on foot, and most fliers (like Caelum's) are size-3 rather than size-2, which means that it becomes more important than usual the number of units in a group, because the resulting scattered fights then end up with more of your units involved per fight, which can make more difference than the strength of the fliers used (e.g. 6 Devils may be defeated in a situation where 24 light Caelian fliers with spears would win).
Reply With Quote
  #4  
Old May 25th, 2007, 12:21 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Any tips for using flying units in combat?

Flying means, among other things, that you often take fewer casualties on losing, and cause more on winning.

That might be obvious, but its the biggest use of flying I've found so far.
Reply With Quote
  #5  
Old May 25th, 2007, 12:40 PM

Cor Cor is offline
BANNED USER
 
Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
Cor is on a distinguished road
Default Re: Any tips for using flying units in combat?

I dont like Caleum. I like flyers as a suppliment not as a whole army.
Reply With Quote
  #6  
Old May 25th, 2007, 04:21 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Any tips for using flying units in combat?

Sure, though Caelum has some non-flying units too, and can of course recruit and summon other independents etc.
Reply With Quote
  #7  
Old May 25th, 2007, 05:30 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Any tips for using flying units in combat?

Mammoths and wingless are decent. The only problem with caelains is the size which means they can get ganged up on and dont really deliver much punch.
Reply With Quote
  #8  
Old May 25th, 2007, 05:45 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Any tips for using flying units in combat?

However on the positive side caelums flying scouts are great and there flying A2 mages are to die for...

Theres a use for caelums lightning resist flying warriors, guard commander on your mages who do the real army killing. Not that they really need it with mistform/mirror image.
Reply With Quote
  #9  
Old May 25th, 2007, 05:52 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Any tips for using flying units in combat?

Flying A2 mages? You have it all wrong. Its the flying A3 thunderstriking mages that are to die for
Reply With Quote
  #10  
Old May 25th, 2007, 06:00 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Any tips for using flying units in combat?

Quote:
Shovah32 said:
Flying A2 mages? You have it all wrong. Its the flying A3 thunderstriking mages that are to die for
Mistform, mirror image, flight, attack one turn, shockwave cast spells...oh joy!

Add cheap equipment as needed, like copper plate.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.