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  #41  
Old August 8th, 2018, 11:13 AM

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Default Re: Scenarios by Zovs66

SCN 551 The Rhino's Horn:

The V-hexes are all 0 VPs. I would suggest making them at least 100 each.

Also the German reinforcements need to have way points set. They were still at the map edge when I encountered them and they stayed there even after first contact.
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  #42  
Old August 8th, 2018, 11:14 AM
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Default Re: Scenarios by Zovs66

Crap, let me double check what I have locally.
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  #43  
Old August 8th, 2018, 11:20 AM
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Default Re: Scenarios by Zovs66

I checked and all the reinforcements are set way points. Fixed the VP. So have two updated files. Once you go through all 40, I'll post the fixes. Thank you!
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  #44  
Old August 8th, 2018, 11:30 AM
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Default Re: Scenarios by Zovs66

Or so I don't lose the corrections, posting the zip file in the first post of the thread.
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  #45  
Old August 8th, 2018, 11:48 AM
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Default Re: Scenarios by Zovs66

Quote:
Originally Posted by RetLT View Post
SCN 551 The Rhino's Horn:

The V-hexes are all 0 VPs. I would suggest making them at least 100 each.

Also the German reinforcements need to have way points set. They were still at the map edge when I encountered them and they stayed there even after first contact.
If the V hexes were zero, the AI reinforcements have nothing to head for, most likely. That will probably be why they sat twiddling their thumbs.
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  #46  
Old August 8th, 2018, 11:52 AM
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Default Re: Scenarios by Zovs66

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by RetLT View Post
SCN 551 The Rhino's Horn:

The V-hexes are all 0 VPs. I would suggest making them at least 100 each.

Also the German reinforcements need to have way points set. They were still at the map edge when I encountered them and they stayed there even after first contact.
If the V hexes were zero, the AI reinforcements have nothing to head for, most likely. That will probably be why they sat twiddling their thumbs.
Yeah that is my fault, I buggered up the VH in that one. I fixed it and put in in the first thread.

Again thanks RetLT for the playtesting it helps. Again some scenarios I made hard on purpose, I don't want them to be a cake walk against the AI.
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  #47  
Old August 8th, 2018, 12:37 PM

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Default Re: Scenarios by Zovs66

I was cautious the whole way expecting the Nashorns to be behind every tree.

I was getting worried that I missed the label that said "Scenario does not contain any actual Nashorns".

thanks for keeping me busy.

I am playing them in order so no comment from me means everything is good.

The consistent theme to the scenarios is get to the V hexes "Firstist with the mostist" and set up an ambush. This has gotten me DVs in most all of them.
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  #48  
Old August 8th, 2018, 01:55 PM
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Default Re: Scenarios by Zovs66

After these 40, things get interesting. Getting a little more creative from experience during conversions, and using my old ASL skills for the next batch of scenarios. Have 7 of 10 just about ready. For those conversions, I'll start another thread, and pop them in packs of 10. Some fun stuff making these newer conversions. Anyway so glad your enjoying and testing.

In my old ASL days, it was said "play-testing is playing" and ditto with scenario design/creation.
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