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  #11  
Old October 2nd, 2006, 05:41 PM
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Default Re: Starting a new game...

Hey, that sounds good Can't be done with dom2, though.... there is no way to add the gods. Still, I should be able to complete the server pretty quickly once I have the game I think this server will be far better than the last one. At least, there shouldn't be a limit this time

a big thanks to Gandalf for doing the switch playing And Johan for adding that last critical switch
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  #12  
Old October 2nd, 2006, 05:49 PM
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Default Re: Starting a new game...

The first one, using uploadtime, should work with Dom2.
It would take me abit to test it though
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #13  
Old October 3rd, 2006, 09:05 AM
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Default Re: Starting a new game...

Quote:
Gandalf Parker said:
The first one, using uploadtime, should work with Dom2.
It would take me abit to test it though
I tested it yesterday... it just waits for people to upload after the timeout, probably because there is no gods. If it didn't, I doubt it would auto-pickup the gods, unless there is something I am missing?
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  #14  
Old October 3rd, 2006, 09:19 AM

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Default Re: Starting a new game...

So...does this mean that there's pretty definitely going to be a Dom 3 PBW server?

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  #15  
Old October 3rd, 2006, 12:27 PM
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Default Re: Starting a new game...

Quote:
Esben Mose Hansen said:
Quote:
Gandalf Parker said:
The first one, using uploadtime, should work with Dom2.
It would take me abit to test it though
I tested it yesterday... it just waits for people to upload after the timeout, probably because there is no gods. If it didn't, I doubt it would auto-pickup the gods, unless there is something I am missing?
Did you leave off the -g?
And yes, there does have to be gods. What I did was create /savedgame/pbem directory and copy 6 god files to it. Then I ran that command.

I did do it with Dom3 which might make a difference. I was just figuring that since uploadtime existed in Dom2 that it might work there also.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #16  
Old October 3rd, 2006, 01:50 PM
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Default Re: Starting a new game...

Hey! Copying in .2h (god) files did the trick! Very nice I still have to kill the manually, but no problem there. Thank you!
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  #17  
Old October 3rd, 2006, 02:03 PM
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Default Re: Starting a new game...

My startup script creates a kill script in the same directory as the game.

PID=`ps a | grep $GAME | grep dom3 | cut -d" " -f2`
echo "kill "$PID >$DIR/kill.sh

That way to kill MyGame all I have to do is
savedgames/MyGame/kill.sh

You could add that to the post.sh but that doesnt seem to work on killing a game right after startup.

If you run the game with a -d to a log then you could watch for thing that says its watching for uploads and then run the kill command.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #18  
Old October 3rd, 2006, 02:30 PM
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Default Re: Starting a new game...

Killing it is not a problem, I'll just watch out for something suitable on stdout and kill it when I get it.

And yes, I am working on a pbm server. Whether it will be finished before or after I get the game remains to be seen
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  #19  
Old January 14th, 2007, 02:39 PM
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Default Re: Starting a new game...

Esben - have you made any progress on a play-by-email-server? I was considering doing the same, perhaps with a web frontend (which I guess would make it a play-by-web server).
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  #20  
Old October 31st, 2009, 12:42 PM
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Default Re: Starting a new game...

I banged my head on this for days! I needed to do a pbem which I havent done in quite awhile. I found this thread where I proudly proclaimed that I had beat this problem. But it didnt work!

OK I know I am raising-from-the-dead an old thread (ironic that its Halloween today) but I will add an important note here.
the incoming gods must be renamed to not have numeric designators.
In other words early_fomoria_3.2h must be renamed to early_fomoria.2h

When the game was patched to allow us to create and save multiple gods in the same nation and same era by adding a numeric on the end of each one, the command-line recognition of those files was not updated. So apparently they must be renamed to the old style in order to start a pbem.

Gandalf Parker
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