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  #21  
Old April 11th, 2008, 12:01 AM
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Default Re: Hall of Doh!

In a sp game, very late in, I teleported my pretender (oracle S11) into a huge enemy army. Cast master enslave. All went well, caputure almost the entire army. between turns my pretender was attacked by a ninja assassin and killed with posion shirkens. Doh! Enslaver of entire armies killed by a lowly assassin.
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  #22  
Old April 11th, 2008, 05:23 AM
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Default Re: Hall of Doh!

I lost an Oracle too after a Master Enslave, when he hadn't any gems for vortex of returning
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  #23  
Old April 11th, 2008, 05:43 AM

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Default Re: Hall of Doh!

I'd built up about 20 C'tis Masters of the Dead, and was smashing armies left and right with pure skellyspam, overwhelming even large amounts of priests.

One turn, my infantry screen had been routed and I didn't realize it.

About three volleys of arrows into the next fight and the mighty Skellyspam Force 20 was no more. Lost the game shortly thereafter!
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  #24  
Old April 11th, 2008, 08:24 AM
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Default Re: Hall of Doh!

Endgame in a VP victory game. An ennemy is near victory. I teleport a team of mages on one of the last VPs he don't have, near one of his big armies. Luckily the province happen to have a lab. I play Arco and have several S4 astrologers with leadership items ready to gateway armies. I send them. Then I search something to do with my team of mages already on the province. As Man has turned AI and randomly cast seeking arrows on my provinces I have the clever idea to... cast an astral dome. Two of my gateways spells are blocked, battle and VP are lost, and game the turn after.
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  #25  
Old April 12th, 2008, 08:02 AM
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Default Re: Hall of Doh!

D3 Lamia Queen with a Skull Staff (boosting her to D4) & 4 Death gems. She's scripted for Darkness & leading an undead hoard.

Im curious to know what her second shape (snake form, i.e. handless) stats are, so I change her shape...looks good...change her back. I order the attack.


COMBAT!

Lamia Queen: "BARKSKIN!...EAGLE EYES!...ETC!"

Undead Hoard: *Hacked*...*Slashed*...

Me: "D3?!? What the fudge^ happened to the Skull Staff?!? ...oh...Doh!"


^Extensive portions of this monologue have been edited for content.
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  #26  
Old April 12th, 2008, 08:38 AM
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Default Re: Hall of Doh!

That there province is just independents. Indies, shmindies, we'll kill'em all and let the head honcho sort'em out!

Battle Report
Ulmish force
Independent force

The battle repost should say it all. Two of my three hall of fame mages died and if not for them, I'd have had absolutely nothing left. Bloody troglodyte events...

Kaljamaha had another nice one, he's playing the new LA Abysia and one of his slayers is clearing an indie province. Kills all commanders and we're talking about the final attempt to ensure there are no more commanders left, when the indies get the Celebrant of the Faith event. High priest casts holy avenger, slayer (hall of fame, naturally) takes a
swipe, misses and is annihilated by the smiting power of an independent heathen god. That was in a game where nothing he did turned out right anyway while I was just basically rolling along and tripping over Doom Clouds, Underworlds and other extra bonuses every other turn.


Finally, this one is not really Hall of Doh material as such, but I might as well post it here to save making another post.

Ooh, I bet that hurt...
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  #27  
Old April 12th, 2008, 08:52 AM

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Default Re: Hall of Doh!

I got a lesson to be careful with equipment

Equiped my Tartarian Cyclops with standard SC stuff that included Boots of Quickness. He wennt to do his job, conquered something easily, then surprise - he got a meeting with Arch Devil. He lost, so I check the battle report. And something is wrong - why he is suddenly in front and self-buffs there? I check the equipment - Sandals of the Crane! Blinking Tartarian!

That was the most stupid battle I have EVER seen. My Cyclops is superior in strength and should win that without huge problem. But Arch Devil regenerates. My Cyclops hits him, tries to make final blow - but nah, he gets blinked somewhere far and walks to Devil. Arch Devil flies to him, they fight couple round, then my Tartarian blinks somewhere again. And they do it for over 30 turns. So my Cyclops run out of most of HP and decided to retreat. But it isn't so easy - he needs to get till the end of battlefield. He walks, just 1 more tile... but no! he gets blinked somewhere far and hast to start again. It took him about 30 turns! to rout!
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  #28  
Old April 12th, 2008, 03:03 PM
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Default Re: Hall of Doh!

Built an Amulet of the Fish to send my big ole high power Kraken god off to slay on the land. Unfortunatly...i forgot to put it on first- DOH!
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  #29  
Old April 12th, 2008, 03:39 PM
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Default Re: Hall of Doh!

Then how did you leave the water?
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  #30  
Old April 12th, 2008, 03:43 PM
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Default Re: Hall of Doh!

He likely teleported. Considering the 'high power'.
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