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  #1  
Old November 5th, 2007, 11:42 PM
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Default Impirium Angelicus

Version 0.05

MA Angel Empire.
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File Type: zip Angel.zip (233.9 KB, 1278 views)

Last edited by Amos; September 1st, 2008 at 04:45 PM.. Reason: Prefix
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  #2  
Old November 6th, 2007, 05:28 AM
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Default Re: New Nation: Impirium Angelicus

Thanks for the mod, I'm looking forward to playing with it as with your previous mods.

Couple of Qs.
What is this nation about?
Is it in conflict with your other mods?
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  #3  
Old November 6th, 2007, 05:30 AM

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Default Re: New Nation: Impirium Angelicus

I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.
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  #4  
Old November 6th, 2007, 01:00 PM
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Default Re: New Nation: Impirium Angelicus

Quote:
I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.
What he said .

Quote:
What is this nation about?

This nation is Angelic Crusade after the Nephilim schism. Humans are soulless slaves now that never rout. The troops are very expensive. Angels harvest slaves in high level dominion and cause unrest. I envision it as - massive waves of slaves crashing opponent by mass alone (like late ermor). Both the troops and the weak slaves have 1 MR.
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  #5  
Old November 6th, 2007, 05:06 PM
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Default Re: New Nation: Impirium Angelicus

Cool beans. So many mods to try!
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  #6  
Old November 7th, 2007, 12:15 AM

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Default Re: New Nation: Impirium Angelicus

Master Enslave GG
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  #7  
Old November 7th, 2007, 01:43 AM
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Default Re: New Nation: Impirium Angelicus

Changed 10 sprites.
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Old November 8th, 2007, 12:27 AM
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Default Re: New Nation: Impirium Angelicus

Added another hero with a unit.
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  #9  
Old November 8th, 2007, 12:41 AM

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Default Re: New Nation: Impirium Angelicus

Tell us more about this hero's unit...
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  #10  
Old November 8th, 2007, 12:47 AM
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Default Re: New Nation: Impirium Angelicus

Fixed a mistake with the summoning spell. Added a new helm "Chain Coif".

Quote:
Tell us more about this hero's unit...
Sorcerer King (multihero):

"Devout servants of the Demiurge, sorcerer kings magical knowledge and ability allow them certain freedoms in the crusading army, like a freedom to keep their souls. For their service the kings are granted a long life and an access to Divine knowledge."

They autosummon 1 Royal Guard unit every turn.
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