.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2002, 01:34 AM
Ahmo's Avatar

Ahmo Ahmo is offline
Private
 
Join Date: Sep 2002
Location: Phoenix AZ
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Ahmo is on a distinguished road
Default Patch Questions

In my playing I've noticed that temporary bonus's from potions stack (i.e. drink three st. potions and gain 60 tmp Strength), and that if you buy and equip an armor or item that you normally can't due to status restrictions, you can with the temp bonus's. The problem is that when the bonus's run out, the eqipment stays equipped and you keep the defense bonus. Is this addressed in the patch?

Also, is there a way to edit the length of time a torch burns. My fighter really dislikes carrying 12 into a cave just to clear 1 floor... I can't find the location in any of the files that refers to item properties. Anyone figure out where it is? Or is this fixed/adjusted in the patch?

Thanks All,
Ahmo
Reply With Quote
  #2  
Old October 30th, 2002, 05:22 PM

RuneAdv RuneAdv is offline
Private
 
Join Date: Oct 2002
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
RuneAdv is on a distinguished road
Default Re: Patch Questions

Another question:

Will it fix the crash to desktop when you try to run the game that some people experiance???

I can't see this fix listed anywhere in previous patch reports!!!
Reply With Quote
  #3  
Old October 30th, 2002, 06:46 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: Patch Questions

About the torches...

Look in the Main_ItemClasses.txt file in the data folder of your favorite module do a search for 'torch' and below the name there is a line that looks something like this..

Light Number of Turns := 120

change the 120 to a higher number and that should make them Last longer. If you take the time to view the other data lines, you will also notice that you can modify many other aspects of the torch, weight, light radius, etc.

Hope this helps, (oh, and be sure to backup any files you modify, it's just good practice!)

Cheers!

[ October 30, 2002, 16:46: Message edited by: David Gervais ]
Reply With Quote
  #4  
Old October 30th, 2002, 09:01 PM
Ahmo's Avatar

Ahmo Ahmo is offline
Private
 
Join Date: Sep 2002
Location: Phoenix AZ
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Ahmo is on a distinguished road
Default Re: Patch Questions

Ah, learnded grasshopper sees... It was in the "TILES" folder though, not DATA. Thanks for pointing me in the right direction, I would never have looked in the module tiles directory.

Any new word for us on the status of the public release of the patch? The peasants are restless for a breadcrumb.
Reply With Quote
  #5  
Old October 30th, 2002, 09:55 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: Patch Questions

Quote:
Originally posted by Ahmo:
Ah, learnded grasshopper sees... It was in the "TILES" folder though, not DATA.
Oops! that was a typo! yeah yeah that's the ticket! LoL

Quote:
Any new word for us on the status of the public release of the patch? The peasants are restless for a breadcrumb.
I just managed a complete run through the newest beta patch. From the beginning of Crown of the Magi to the end of the new module. I expect it will be released this week.

Patience Grasshopper, do not make wind, let the wind come to you! (an old joke, and it still stinks!)

Cheers!
Reply With Quote
  #6  
Old October 31st, 2002, 01:23 AM

RabidDuck RabidDuck is offline
Private
 
Join Date: Oct 2002
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
RabidDuck is on a distinguished road
Default Re: Patch Questions

I dont have a tiles folder....... =(
Reply With Quote
  #7  
Old October 31st, 2002, 01:38 AM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: Patch Questions

Quote:
Originally posted by RabidDuck:
I dont have a tiles folder....... =(
hmmm, are you looking in the right place?..

/Dungeon Odyssey/Modules/Crown of the Magis/Tiles

.. or are you being cute and saying you don't have the game? lol

[ October 30, 2002, 23:39: Message edited by: David Gervais ]
Reply With Quote
  #8  
Old October 31st, 2002, 03:36 AM

RabidDuck RabidDuck is offline
Private
 
Join Date: Oct 2002
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
RabidDuck is on a distinguished road
Default Re: Patch Questions

Heheh no I was looking for

/Dungeon Odyssey/Tiles

Thnx for the help

Edit : I changed that thign form 60 to 999 and it doesnt seem to Last any longer =(

[ October 31, 2002, 01:42: Message edited by: RabidDuck ]
Reply With Quote
  #9  
Old November 1st, 2002, 05:57 PM

Atticus Atticus is offline
Private
 
Join Date: Sep 2002
Location: Utah
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Atticus is on a distinguished road
Default Re: Patch Questions

I didn't use any torches for the dark levels, and still I cleared everything in minutes.
__________________
Come back...come back...to Mordor we will take you...
Reply With Quote
  #10  
Old November 3rd, 2002, 09:18 PM
Ahmo's Avatar

Ahmo Ahmo is offline
Private
 
Join Date: Sep 2002
Location: Phoenix AZ
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Ahmo is on a distinguished road
Default Re: Patch Questions

Any new word on a public release of the first patch. I'd really like to get my hands on the new tile generator, and that new module too...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.