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  #51  
Old April 7th, 2017, 10:36 PM

KV7 KV7 is offline
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Default Re: winSPWW2 V10.01 upgrade for 2017

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Originally Posted by DRG View Post
Let's try something else......

1) What is your "AI advantage" set to in the misc settings tab of game options?

and

2) what did you set " Difficulty level" too when you started this Long campaign?
Both are on default, I just downloaded the latest mod and wanted to try it out. I would add also the problem does not seem to be the AI just under-spawning; it also over-spawns.

1) Ai adjust = 100%

2) Difficulty = normal
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  #52  
Old April 7th, 2017, 10:45 PM

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Default Re: winSPWW2 V10.01 upgrade for 2017

Here is the last turn of the previous battle; but it is not the exact same end as the one used to start the battle posted above(I overwrote that unfortunately). I went back and found turn 8 or so and played it again till the end (2 more turns till victory in this case).

Although the AI is defeated on turn 10 this felt a bit like a fair allocation.
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File Type: zip SpSv005.zip (236.0 KB, 21 views)
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  #53  
Old April 7th, 2017, 11:05 PM
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Default Re: winSPWW2 V10.01 upgrade for 2017

I have it now and we will look at it when we start up work again...we will be busy with real life for awhile but we will sort this issue out in time
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  #54  
Old April 9th, 2017, 09:30 AM

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Default Re: winSPWW2 V10.01 upgrade for 2017

As an aside; does the Ai adjust also work for long campaigns now ?
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  #55  
Old April 9th, 2017, 11:07 AM
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Default Re: winSPWW2 V10.01 upgrade for 2017

Right now I'm a bit gun-shy of saying anything works the way I thought it did and with that in mind I just double checked and with the AI advantage set to 200% in long campaign meeting engagement the Human players 2985 points was matched by the AI's 200% advantage at 6019...so yes, it does work
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  #56  
Old April 11th, 2017, 10:21 AM

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Default Re: winSPWW2 V10.01 upgrade for 2017

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Originally Posted by DRG View Post
Right now I'm a bit gun-shy of saying anything works the way I thought it did and with that in mind I just double checked and with the AI advantage set to 200% in long campaign meeting engagement the Human players 2985 points was matched by the AI's 200% advantage at 6019...so yes, it does work
So I understand what is being said here, if in the same situation your mission had been a defend instead of meeting engagement, would the AI points have been triple the 6019 value?
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  #57  
Old April 11th, 2017, 10:33 AM

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Default Re: winSPWW2 V10.01 upgrade for 2017

...and this function only works for cd users? Free game users can physically change the % but it won't change anything per the manual:

AI Advantage ( % of Points )- The Game Options launcher programme now allows CD game owners to easily edit the INI value for the AIAdjustpercent variable on the Misc Tab. Set at 100% for the default points, 120 to give the AI a 20% points advantage and so on. (Free game users can see this value but not edit it unless they manually do so in the INI file as described in the Game Guide section on AIAdjustpercent).
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  #58  
Old April 11th, 2017, 01:26 PM
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Exclamation Re: winSPWW2 V10.01 upgrade for 2017

Anyone can edit the ini file but CD owners can do it from game options. That passage in the manual refers to the value that free game users can SEE in gameoptions but not adjust FROM gameoptions but a free gamer can open up the CamoGame.ini and edit in a change to AIAdjustPercent manually which is the way everyone had to do it before we added it to game options for CD owners

In a long campaign, if you were defending ( with for example - 4433 points ) and you had AI Advantage ( % of Points ) set to 200% the AI. as the assaulting side would get about 21122 points ( it will always vary a bit )

Assaulting players do not get 3x the points, it's closer to 2 3/4 X
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  #59  
Old April 17th, 2017, 10:14 AM

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Default Re: winSPWW2 V10.01 upgrade for 2017

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Originally Posted by DRG View Post
Anyone can edit the ini file but CD owners can do it from game options. That passage in the manual refers to the value that free game users can SEE in gameoptions but not adjust FROM gameoptions but a free gamer can open up the CamoGame.ini and edit in a change to AIAdjustPercent manually which is the way everyone had to do it before we added it to game options for CD owners

In a long campaign, if you were defending ( with for example - 4433 points ) and you had AI Advantage ( % of Points ) set to 200% the AI. as the assaulting side would get about 21122 points ( it will always vary a bit )

Assaulting players do not get 3x the points, it's closer to 2 3/4 X
Do you mean that the ratio for assault is different depending on if it is the AI or Human player assaulting ? x3 for AI assault and ~ x2.75 for human assault ?
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  #60  
Old April 17th, 2017, 10:55 AM
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Default Re: winSPWW2 V10.01 upgrade for 2017

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Originally Posted by KV7 View Post
Quote:
Originally Posted by DRG View Post
Anyone can edit the ini file but CD owners can do it from game options. That passage in the manual refers to the value that free game users can SEE in gameoptions but not adjust FROM gameoptions but a free gamer can open up the CamoGame.ini and edit in a change to AIAdjustPercent manually which is the way everyone had to do it before we added it to game options for CD owners

In a long campaign, if you were defending ( with for example - 4433 points ) and you had AI Advantage ( % of Points ) set to 200% the AI. as the assaulting side would get about 21122 points ( it will always vary a bit )

Assaulting players do not get 3x the points, it's closer to 2 3/4 X
Do you mean that the ratio for assault is different depending on if it is the AI or Human player assaulting ? x3 for AI assault and ~ x2.75 for human assault ?
If you leave the AI percent at 100% then the AI gets the same points as a human opponent.

However if you give the AI more by setting the AI Advantage variable then it'll obviously have more (or less if its under 100%) to spend. So if you have a meeting engagement versus the AI but have the AI Advantage set to 110 then the computer gets 10% more than you, if its 120 then it gets 20% more. Same goes for whatever battle type - it gets the basic points multiplied by the advantage you give it.

If you have the full CD version of the game then the variable is easily set on the Game Options programme's "misc" tab under AI Advantage. Owners of the Free Demo will have to manually edit it in the ini file as described in the game guide.
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