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  #11  
Old September 21st, 2003, 05:41 PM
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Default Re: Themes

I think Druids might be the one of the easiest indept. mages that you can find. They are almost as "common" as diffrent Amazons.
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  #12  
Old September 21st, 2003, 07:00 PM
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Default Re: Themes

They are bothe less common nowdays.

Most independents are keyed to province terrains. Thus garnet amazons in wastelands, druids in forests, lizards in swamps, knights in farmlands etc.

The same goes for sites.
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  #13  
Old September 21st, 2003, 07:02 PM
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Default Re: Themes

Nothing new to me, since i have lurked the dom2progress site almost from the beginning...

BTW, any new independents?
Dominions I had:
Barbarians
Woodsmen
Amazons
Feudals(knights, longbowmen)
Lizards
Kindoms(heavy infantry, militias etc.)
Sea Trolls
Tritons(not sure of the name, the fishmen)

I'm not sure if that was all...

[ September 21, 2003, 18:07: Message edited by: Nerfix ]
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  #14  
Old September 21st, 2003, 07:25 PM
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Default Re: Themes

Ichtyids. Probably other as well.
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  #15  
Old September 21st, 2003, 07:27 PM
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Default Re: Themes

Ichtyids?
*shiver*
Spooky name...
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  #16  
Old September 21st, 2003, 09:13 PM

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Default Re: Themes

are you using photoshop for the drawing effects we see on the maps of Doms II? Does a document list some guidelines on how to make a map (the graphical file I mean), which have the same style than yours? Not everyone is a graphical artist (I'm not), so if you tell me that I should use RGB(x,y,z) with a stony texture to draw , I could appreciate.
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  #17  
Old September 21st, 2003, 09:33 PM

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Default Re: Themes

Quote:
Originally posted by Pocus:
are you using photoshop for the drawing effects we see on the maps of Doms II? Does a document list some guidelines on how to make a map (the graphical file I mean), which have the same style than yours? Not everyone is a graphical artist (I'm not), so if you tell me that I should use RGB(x,y,z) with a stony texture to draw , I could appreciate.
Kristoffer used gimp to draw most of the maps.

There is currently no such document.
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  #18  
Old September 21st, 2003, 11:34 PM
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Default Re: Themes

The first maps made for Dom II was made without thoughts on further mapmaking. Layers were flattened and canvas added without second thoughts. When I started on new maps I gradually found this annoying and the newer maps are made in lots of layers and Versions so I can cut and paste mountains, forests and specials at will.

I have considered making a mapmaking kit (a couple of mountains forests and trees that players can cut and paste into their own maps). This will hopefully lead to more maps and scenarios.

Just save the map image as a TGA file (one layer and no alpha). I believe thats all. White dots (one pixel) in each province. Borders arn't necessary, but editing will be easier if you have red borders as the computer tries to find borders by itself if you want.

BTW, did you make any maps? I can help you finish half finished maps if you like.

[ September 21, 2003, 22:38: Message edited by: Kristoffer O ]
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  #19  
Old September 22nd, 2003, 01:21 AM
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Default Re: Themes

I belive so, but I don't play Caelum much so I'm not sure.
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  #20  
Old September 22nd, 2003, 01:41 AM

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Default Re: Themes

I dont know (sure!) if some costs changed, but the fastest mean to make vine ogres in doms I (except being Pangea and his natives nature 3 Pan) went like this :

get some druids, from the numerous indep provinces which have them (nature 2)
have them build thistle mace (cost 10 gems) and Ivy Crown (5 gems)
cast ritual of summon vine ogre. Will bring 2 vines ogres for one gem.

Daynarr you seem to imply that in doms II it is better to goes for the big items + Ivy king before conjuring them in masse ? The Treelord staff in Doms I cost 40 gems. I suppose the Ivy King cost either 20 or 40 gems. Thats a bunch of resources comitted before starting to invoke vine ogres?
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