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  #31  
Old March 20th, 2019, 04:20 PM

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Default Re: Ts4EVER scenarios

BTW, which scenario will need oob changes?
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  #32  
Old March 20th, 2019, 06:56 PM
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Default Re: Ts4EVER scenarios

The last one with the Stielgranate
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  #33  
Old March 20th, 2019, 07:05 PM

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Default Re: Ts4EVER scenarios

Note: the "Overmatched at Grushino" one has the Stielgranate too
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  #34  
Old March 20th, 2019, 07:15 PM
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Default Re: Ts4EVER scenarios

Interesting. It does not report as an error. I *think* I know why but I will replace it with the new version to be safe
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  #35  
Old March 21st, 2019, 09:56 AM

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Default Re: Ts4EVER scenarios

Good, lucky we caught that.
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  #36  
Old March 21st, 2019, 02:03 PM
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Default Re: Ts4EVER scenarios

I think it was becasue that one gun was changed after the initial buy which set a "changed" flag in the scenario so the values used become locked so it would have worked OK in the scenario as it was
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  #37  
Old March 21st, 2019, 02:46 PM

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Default Re: Ts4EVER scenarios

Yes, that is it. I changed the ammo value because according to my source the division had only ten rounds of the new HEAT ammunition.
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  #38  
Old March 21st, 2019, 03:58 PM
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Default Re: Ts4EVER scenarios

on both ?
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  #39  
Old March 21st, 2019, 04:10 PM

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Default Re: Ts4EVER scenarios

No only the Grushino one.
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  #40  
Old March 21st, 2019, 04:37 PM
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Default Re: Ts4EVER scenarios

The way the unit is set up now they have their normal 3.7cm ammo and additional Stielgranate as weapon #2
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