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  #11  
Old February 22nd, 2015, 11:55 PM

jivemi jivemi is offline
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Default Re: Assigning artillery to spotters

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Originally Posted by Anton View Post
The kills are the number of units fully destroyed?
Right. It means that a squad, vehicle or other unit has been finished off so the full point value is received. It doesn't reflect all the casualties that may have occurred before the unit was eliminated. So in the Glosters battle artillery on both sides almost certainly inflicted far more casualties than the number of kills indicated. Which is precisely the way it should be; why else do they call artillery the "King of Battle"?

Btw bear in mind that "friendly fire" can also cause casualties and kills, in which case points go to the other side.
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  #12  
Old February 23rd, 2015, 12:15 PM

Anton Anton is offline
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Default Re: Assigning artillery to spotters

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According to the publicly available information, the games are related in that they have a common ancestor, SP-II.
SPWW2 and SPMBT's common ancestor is SP2. WaW's is SP3 .
I assumed that SP3 was based on SP2, which would make SP2 the closest common ancestor of all the three games.
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  #13  
Old February 23rd, 2015, 02:08 PM
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DRG DRG is offline
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Default Re: Assigning artillery to spotters

There is common code but's SP3 was more like the weird uncle in the family with it's 200 m scale whereas SP1 and SP2 shared 50 m per hex which is why they were more popular than SP3 ever was ( it lasted two weeks on my computer ) and it had to be reverse engineered back to 50m to be useable in the format people prefered but their is all kinds of code that's set up to use the longer ranges so it must have been a treat sorting them out

The reason SP3 was used for WaW was it's "windows compatibility" at the time ( how did that work out in the long run ?) whereas SP2 was strictly DOS based back at the turn of the century but Andy did a full conversion of the code to windows in 2005 and here we are, still updating it 17 years after first starting work

Last edited by DRG; February 23rd, 2015 at 02:17 PM..
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