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  #1  
Old January 2nd, 2005, 07:48 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Working on a new mod

Hello there, as some may know I was working on on the mod called Dracasia, but due to lack of mod option the project have been halted. I'll take the project up again when it gets possible to modify what I want or perhaps making it finish for dom3. I'll apolyguise to those of you who have been waiting for it, sorry. Also I've been away for awhile to get formiliar with Linux and learned alot (no trace of winblow on my computer anymore).

But in the meanwhile I've been working on a new mod which is highly inspired from the warhammer world (Yes, I'm a warhammer geek, and I'm proud of it ) The army I have been wrestling with is the warhammer wood elves army which will be replacing the current Pangaea army.

So what is this army gonna be like? Well on must area it gonna have some similiaryties with Pangaea. Some stealth units and special wood spells. But other than that New Pretenders like: The Wood elves god Orion and The Godess Arial to choose from plus some standards pretenders. Excellent bowmen, treants, dryads and many more.

The commen unit is light to none protected, agile, good in defence.

More to come...
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  #2  
Old January 2nd, 2005, 09:06 AM
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Default Re: Working on a new mod

The "ancestors"* of the wood elves are already in the game. They're called "Danoine Sidhe".
They're light units, agile, with good defense.

Just wanted to mention it ...

*in a 'literal' way. Tolkien borrowed his elves from the celtic "Sidhe" and the "Alfar/Alben" of nordish / continental saxon mythology. Everyone after him just re-did them even worse.
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Old January 2nd, 2005, 11:54 AM
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Default Re: Working on a new mod

Needs. More. Skaven.
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  #4  
Old January 2nd, 2005, 05:22 PM
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Default Re: Working on a new mod

Question is it possible to give negative variable in eg. #fireres XX ? I'm sure there's are command for fire weakness but I can't remember how's the command.
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Old January 2nd, 2005, 06:50 PM
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Default Re: Working on a new mod

Try

#fireres -25

Earlier any number would give 100 % immunity. I'm not sure if this has been changed, but if it has negative numbers should work as well.
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  #6  
Old January 2nd, 2005, 07:09 PM
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Default Re: Working on a new mod

I'm actually thinking of doing a skaven mod, but it's on hold until one of my friends gets around to making some sprites.
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  #7  
Old January 4th, 2005, 06:58 PM
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Default Re: Working on a new mod

Okay, I'm almost done with mod scripting, the next step will be the sprites making, which take time.

The mod banner is done:


The flag is also done, but I might change it or modify it I'm not quiet happy with it.

The mod and nation name is 'Forest Of Loren'

The Unit:

Normal Unit
-------------------
Elven Warrior - Standard unit in the FOR army, basic trained, agile but poor equiped
Elven Archer - Excellent archers with composite bows
Glade Guard - Protector of tree of life, also guard important places. Spear and shield.
Glade Rider - Fast light cavelry, what they lack in strenght and armor they gain in speed and defence.
Unicorn - Creature of the forest, noble and strong. None dare to hit these pretty creatures of the light.
Wardancer - Elite warriors which go berserk, equiped with two long swords.
Forest Dryad - Spirit of the forest, can transform them into deadly tree-like creatures if angered enough. Takes 1 1/4 damage from fire.
Treant - Huge living tree, slow but highly dangerous, takes double damage from fire.


Commander/mage/priest
---------------------
Willow Dryad - Commander
Silver Unicorn - Can cast heal, 1N 1A
Glade Guard Champion - Commander, standard.
Wardancer Champion - commander, goes totally frenzy berserk.
Scout - Commen throut the FOR realm.
Waywatcher - Elite Spies
Glade Rider General - Commander
Moonlight Mistress - Priest and mage, riding a unicorn
Forest Priestess - Priest and mage
Elven Druid - Nature and earth mage
Elven Elder Druid - Nature and earth mage

Some unit names I may changing...
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  #8  
Old January 5th, 2005, 07:23 AM

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Default Re: Working on a new mod

Great! I would rellay like to see all the warhammer races modded in dom2 ... it could be also a nice way to introduce new players!

thank you ... I'm curious to look the mod finished!

I have added your mod in the mod thread!

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  #9  
Old January 5th, 2005, 06:12 PM
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Default Re: Working on a new mod

Thanks

I got a question to those who can answer it, the command called #startsite "site name" Can I enter whichever of the sites from dom2 or just the little list which is in the mod building list?
Thanks
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  #10  
Old January 5th, 2005, 07:08 PM
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Default Re: Working on a new mod

Every site . Cohen gave his crusaders e.g. a steel oven site .
So every site is possible .

I think Edi has made a new updated sites chart somewhere as well .
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